Commit Graph

238 Commits

Author SHA1 Message Date
Nick Fisher 2553d854e9 replace isReadyForScene with hasViewer stream and update version number/CHANGELOG 2023-10-17 08:57:00 +08:00
Nick Fisher 7f9c5a0f2d (re)set rendering on all lifecycle changes 2023-10-17 08:55:49 +08:00
Nick Fisher 837a2cebc7 different timeouts for resize in debug/release 2023-10-17 00:25:30 +11:00
Nick Fisher 6ab814114e rewrite resize handler for better support on Windows 2023-10-17 00:13:44 +11:00
Nick Fisher 390b3d063b don't use postFrameCallback in FilamentWidget resize 2023-10-16 15:08:23 +08:00
Nick Fisher a0cdbde89f minor cleanup 2023-10-16 15:07:57 +08:00
Nick Fisher 6cf8e58bed refactor resizing to address race condition on Windows 2023-10-16 17:02:24 +11:00
Nick Fisher 4ebd5a6645 wip 2023-10-13 17:22:31 +11:00
Nick Fisher 64309eeb54 make FilamentWidget const and display error on createViewer throwing exception 2023-10-13 12:54:58 +08:00
Nick Fisher 7f107708b5 fix resizing 2023-10-13 11:24:29 +08:00
Nick Fisher 72ec72660d fix cancelling resize timer 2023-10-13 11:24:05 +08:00
Nick Fisher 6bddc94b3d regenerate FFI bindings 2023-10-13 11:23:13 +08:00
Nick Fisher d655672587 more documentation for FilamentController 2023-10-13 10:14:43 +08:00
Nick Fisher 8358c0b236 add integration tests and update README 2023-10-12 21:48:44 +08:00
Nick Fisher 1be2367b4f don't expose FILAMENT_ASSET_ERROR 2023-10-11 15:34:19 +08:00
Nick Fisher 08ba9400d3 whitespace 2023-10-11 15:32:03 +08:00
Nick Fisher 4d827badc4 add abstract def for getNameForEntity 2023-10-11 15:31:47 +08:00
Nick Fisher e3408625bc gesture updates for mobile 2023-10-11 15:09:32 +08:00
Nick Fisher 78af8e12a0 add infinite loop check for pick_ffi 2023-10-11 15:00:17 +08:00
Nick Fisher b7f50df2dc camera fixes for assets with large bounding boxes 2023-10-11 14:12:04 +08:00
Nick Fisher 98bcf5d7ad implement picker/getNameForEntity 2023-10-11 11:10:47 +08:00
Nick Fisher 32bff81f53 re-implement pixel buffer on Windows with compile-time switch 2023-10-10 20:08:50 +11:00
Nick Fisher 135465755d add missing setPostProcessing definitions 2023-10-10 18:10:14 +11:00
Nick Fisher 45576466c9 allow passing uberarchive path to FilamentViewer and expose destroy_viewer 2023-10-04 14:49:48 +08:00
Nick Fisher c1f8eae85e add toggle for postprocessing and minor cleanup work 2023-10-03 22:04:37 +08:00
Nick Fisher d49b43c191 use consistent size/pixel ratio 2023-10-03 21:49:34 +08:00
Nick Fisher ba95e5e398 add option to force loading gltf and check for bool when setting camera 2023-10-03 21:29:34 +08:00
Nick Fisher dd922a5eaa merge 2023-10-03 17:22:48 +11:00
Nick Fisher d24a6135d5 remove FilamentController size property to abstract and make all methods return Futures 2023-10-03 14:22:04 +08:00
Nick Fisher 9e903bc4f6 update generated bindings 2023-10-03 17:21:07 +11:00
Nick Fisher 033c34c0d8 add check for broken loadGltf on Windows and add some documentation 2023-10-03 17:20:34 +11:00
Nick Fisher 31fa63a3ad documentation on FilamentControllerFFI 2023-10-03 15:38:07 +11:00
Nick Fisher a6e7a71998 remove logging 2023-10-03 13:27:42 +11:00
Nick Fisher 31b2c7aaed add small delay to FilamentWidget in debug mode 2023-10-03 00:21:23 +08:00
Nick Fisher df3bddcd86 throw Excepton in Dart controller if viewer null 2023-10-03 00:19:59 +08:00
Nick Fisher 2fdbb9582e use FilterQuality.none in widget 2023-10-02 13:38:45 +08:00
Nick Fisher 52c64e2baf update controller FFI Platform checks 2023-10-01 16:21:19 +08:00
Nick Fisher 313baef727 merge in Windows support 2023-09-30 16:54:20 +10:00
Nick Fisher 2e207e636a iOS fixes for direct FFI 2023-09-29 21:51:33 +08:00
Nick Fisher 99484d6838 remove superseded cruft from MacOS plugin 2023-09-29 18:40:29 +08:00
Nick Fisher e8ba136863 more FFI work 2023-09-29 17:58:12 +08:00
Nick Fisher dd88c45536 more FFI work 2023-09-29 14:55:40 +08:00
Nick Fisher a6506e6346 initial work to re-implement FFI with background thread render loop 2023-09-29 13:54:04 +08:00
Nick Fisher b7b2aebf28 merge moveCameraToAsset changes 2023-09-27 16:10:10 +10:00
Nick Fisher 182df02b06 add setViewFrustumCulling, zoomDelta for gesture detector and cleanup 2023-09-26 14:51:18 +08:00
Nick Fisher c27ca565f9 more D3D interop work 2023-09-26 15:14:17 +10:00
Nick Fisher 833022e4e0 add moveCameraToAsset 2023-09-25 22:30:07 +08:00
Nick Fisher db5edfa8b9 flip texture on Windows 2023-09-25 23:53:56 +10:00
Nick Fisher 744fedb8d9 windows working (SLOW) with pixel buffer copy 2023-09-25 21:53:42 +10:00
Nick Fisher 609e349d58 first pass Windows support 2023-09-23 15:27:09 +10:00