re-implement pixel buffer on Windows with compile-time switch
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@@ -166,7 +166,7 @@ class FilamentControllerFFI extends FilamentController {
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size.height.toInt());
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if (nativeTexture != 0) {
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assert(surfaceAddress == 0);
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_lib.create_render_target(
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_lib.create_render_target_ffi(
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_viewer!, nativeTexture, size.width.toInt(), size.height.toInt());
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}
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