Commit Graph

256 Commits

Author SHA1 Message Date
Nick Fisher acf03ea0c7 pass TFogOptions by value, not pointer, and rearrange struct fields to minimize alignment issues 2025-06-05 16:40:53 +08:00
Nick Fisher e147e59d8d don't call endFrame() unless beginFrame() was called
only use condition_variable on non-emscripten builds
2025-06-03 16:39:04 +08:00
Nick Fisher 7b80723560 add Texture_generateMipMapsRenderThread, AnimationManager_resetToRestPoseRenderThread 2025-06-02 11:51:19 +08:00
Nick Fisher 39a302c23e remove comments 2025-06-02 11:50:26 +08:00
Nick Fisher 2f7f363db9 pass shared NameComponentManager to gltfio AssetLoader 2025-05-31 11:21:57 +08:00
Nick Fisher 86894cf583 add alpha/requireAlpha argument when decoding images
remove size checks from setImage (we are assuming the caller knows the correct size)
This also adds some monkey-patch methods to js_interop to convert Float32List to a UInt8List (but use this with care, because it will only work for emscripten-allocated objects)
2025-05-29 22:26:42 +08:00
Nick Fisher 6ad76b6217 add stb_image.h 2025-05-29 19:02:35 +08:00
Nick Fisher 94eacec27e Texture improvements: generateMipmaps(), add levels to createTexture, tests to check auto mip level selection 2025-05-29 18:38:57 +08:00
Nick Fisher ff5921a505 remove unused StreamBufferAdapter 2025-05-28 21:52:53 +08:00
Nick Fisher 679af95901 allow directly creating an entity and setting transform 2025-05-24 16:34:47 +08:00
Nick Fisher 81fb0fb583 add setFogOptions 2025-05-24 15:05:03 +08:00
Nick Fisher 195a625738 when getMaterialInstance/setMaterialInstance are called, if entity is not renderable, return false
if no entity is passed, iterate through all entities and use the first renderable entity
2025-05-23 16:27:38 +08:00
Nick Fisher 1fb68b20e9 separate Gltf/Morph/BoneAnimationComponentManager definitions
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
2025-05-20 14:57:26 +08:00
Nick Fisher 11ff6c9053 remove TMaterialKey struct and pass directly as function params 2025-05-18 15:11:50 +08:00
Nick Fisher 25ada92574 add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread 2025-05-18 15:09:05 +08:00
Nick Fisher 826a22f348 wip 2025-05-18 15:08:45 +08:00
Nick Fisher fe11479b08 remove relativeResourcePath from gltf resource loading;
all external resources should be added on the Dart side, Filament should never attempt to load these directly from the filesystem.
relativeResourcePath (called gltfPath on the Filament side) is only used for desktop loading, so this is now irrelevant.
Note that Filament must be compiled with GLTFIO_USE_FILESYSTEM=0
2025-05-17 21:48:18 +08:00
Nick Fisher c98e604e76 split animation components into GltfAnimation/MorphAnimation/BoneAnimation 2025-05-17 10:11:55 +08:00
Nick Fisher f9d09e17ef return false from AnimationManager_ methods if provided sceneAsset is not a glTF asset
rename playAnimation to playGltfAnimation etc where appropriate
2025-05-17 10:06:12 +08:00
Nick Fisher c47cfe9b57 transformToUnitCube returns bool (false when transform instance can't be found) 2025-05-10 09:04:06 +08:00
Nick Fisher 906f5bf931 remove redundant make_render_callback_fn_pointer definition 2025-05-09 11:22:08 +08:00
Nick Fisher 8a6ba637a7 store last render time in RenderTicker 2025-05-09 11:19:13 +08:00
Nick Fisher 2f16908992 feat! js_interop improvements 2025-05-07 17:06:38 +08:00
Nick Fisher e9628511fc remove C++ includes from C headers 2025-05-07 16:53:15 +08:00
Nick Fisher 4cb725d47e add Engine_destroyCamera 2025-04-19 09:49:19 +08:00
Nick Fisher e1d5d14ff7 add RenderTarget_destroyRenderThread 2025-04-17 13:35:07 +08:00
Nick Fisher 1be1979c05 rename requestAnimationFrame to requestFrame 2025-04-17 13:34:18 +08:00
Nick Fisher 241c0fe07c recompile materials 2025-04-16 19:08:55 +08:00
Nick Fisher 230bb5f9f6 use render thread methods for all async gltf loading 2025-04-16 19:07:31 +08:00
Nick Fisher 3c68731fe0 ensure __FILENAME__ is defined even if ENABLE_TRACING is off 2025-04-16 18:00:50 +08:00
Nick Fisher f272410803 update ffigen/objective_c dependencies 2025-04-16 17:59:46 +08:00
Nick Fisher 2d4342607d add async gltf resource loading 2025-04-16 17:06:51 +08:00
Nick Fisher 60e025e78d cleanup 2025-04-16 13:36:39 +08:00
Nick Fisher de5bc5c02e cleanup 2025-04-16 13:36:26 +08:00
Nick Fisher cf8e0f6ed2 rename utils.h etc to vulkan_utils.h to avoid filename clashes 2025-04-16 13:27:46 +08:00
Nick Fisher 87d04fc2c1 properly initialize SwapChainPtr to nullptr 2025-04-02 23:00:27 +08:00
Nick Fisher f7a7b6bedf add EMSCRIPTEN_KEEPALIVE to swap chain flags 2025-04-02 22:26:03 +08:00
Nick Fisher 7b0550c713 manually define SceneLayer enum 2025-04-02 22:25:42 +08:00
Nick Fisher ec8248e10c Windows logging compatibility 2025-04-02 22:25:03 +08:00
Nick Fisher 09b2a924af (Windows) define M_PI 2025-04-02 22:22:05 +08:00
Nick Fisher e8aa68beb4 update Vulkan implementation headers 2025-04-02 22:19:19 +08:00
Nick Fisher 178da458ad update materials 2025-04-02 22:15:38 +08:00
Nick Fisher 508c184f1a add missing Filament headers for Windows 2025-04-02 22:15:11 +08:00
Nick Fisher 99217499f9 remove old SceneManager references 2025-03-28 15:55:35 +08:00
Nick Fisher b083c62bd4 recompile materials 2025-03-28 15:55:35 +08:00
Nick Fisher ddc5fedc4d recompile materials 2025-03-28 15:55:35 +08:00
Nick Fisher ecb8d8672a fix instancing so that gltf assets always fill the first instance slot 2025-03-28 13:06:36 +08:00
Nick Fisher 999b1e613f refactoring + texture projection 2025-03-25 09:39:02 +08:00
Nick Fisher 0cbbc058e0 refactoring 2025-03-22 10:49:24 +08:00
Nick Fisher a67f42f0de refactoring 2025-03-21 17:18:16 +08:00