more refactoring
This commit is contained in:
@@ -1,25 +1,31 @@
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#pragma once
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#include <filament/Engine.h>
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#include <filament/Renderer.h>
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#include <filament/View.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include <math/mat3.h>
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#include <math/norm.h>
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#include <fstream>
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#include <iostream>
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#include <string>
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#include <chrono>
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#include <mutex>
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#include <vector>
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#include <map>
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#include "scene/SceneManager.hpp"
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#include <filament/Renderer.h>
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#include <filament/SwapChain.h>
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#include <filament/View.h>
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#include <filament/Viewport.h>
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#include <filament/Camera.h>
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#include <filament/Engine.h>
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#include <filament/IndexBuffer.h>
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#include <filament/Material.h>
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#include <filament/MaterialInstance.h>
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#include <filament/RenderableManager.h>
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#include <filament/Scene.h>
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#include <filament/TransformManager.h>
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#include <filament/VertexBuffer.h>
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#include "scene/AnimationManager.hpp"
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namespace thermion
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{
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typedef std::chrono::time_point<std::chrono::high_resolution_clock> time_point_t;
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typedef std::chrono::time_point time_point_t;
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using namespace std::chrono;
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@@ -27,22 +33,26 @@ namespace thermion
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{
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public:
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RenderTicker(filament::Renderer renderer, thermion::SceneManager sceneManager) : mRenderer(renderer), mSceneManager(sceneManager) { }
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RenderTicker(filament::Renderer *renderer) : mRenderer(renderer) { }
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~RenderTicker();
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void render(
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uint64_t frameTimeInNanos
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);
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void setRenderable(SwapChain *swapChain, View **view, uint8_t numViews);
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void setRenderable(filament::SwapChain *swapChain, filament::View **view, uint8_t numViews);
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void addAnimationManager(AnimationManager* animationManager);
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void removeAnimationManager(AnimationManager* animationManager);
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private:
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std::mutex mMutex;
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Renderer *mRenderer = nullptr;
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SceneManager *mSceneManager = nullptr;
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std::vector<SwapChain*> mSwapChains;
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std::map<SwapChain*, std::vector<View*>> mRenderable;
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filament::Renderer *mRenderer = nullptr;
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std::vector<AnimationManager*> mAnimationManagers;
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std::vector<filament::SwapChain*> mSwapChains;
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std::map<filament::SwapChain*, std::vector<filament::View*>> mRenderable;
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};
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}
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}
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@@ -8,6 +8,8 @@ extern "C"
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{
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#endif
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EMSCRIPTEN_KEEPALIVE TAnimationManager *AnimationManager_create(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_addAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_removeAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId);
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@@ -43,6 +43,7 @@ EMSCRIPTEN_KEEPALIVE void Engine_flushAndWait(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE TMaterial *Engine_buildMaterial(TEngine *tEngine, const uint8_t* materialData, size_t length);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterial(TEngine *tEngine, TMaterial *tMaterial);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstance(TEngine *tEngine, TMaterialInstance *tMaterialInstance);
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EMSCRIPTEN_KEEPALIVE TScene *Engine_createScene(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE TSkybox *Engine_buildSkybox(TEngine *tEngine, uint8_t* ktxData, size_t length, void(*onTextureUploadComplete)());
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EMSCRIPTEN_KEEPALIVE TIndirectLight *Engine_buildIndirectLight(TEngine *tEngine, uint8_t* ktxData, size_t length, float intensity, void(*onTextureUploadComplete)());
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@@ -12,7 +12,7 @@ extern "C"
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{
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#endif
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EMSCRIPTEN_KEEPALIVE void IndirectLight_setRotation(TIndirectLight TIndirectLight, double3x3 rotation);
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EMSCRIPTEN_KEEPALIVE void IndirectLight_setRotation(TIndirectLight *tIndirectLight, double *rotation);
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#ifdef __cplusplus
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}
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@@ -9,11 +9,19 @@ extern "C"
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{
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#endif
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enum TLightType {
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LIGHT_TYPE_SUN,
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LIGHT_TYPE_DIRECTIONAL,
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LIGHT_TYPE_POINT,
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LIGHT_TYPE_FOCUSED_SPOT,
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LIGHT_TYPE_SPOT
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};
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EMSCRIPTEN_KEEPALIVE void LightManager_setPosition(TLightManager *tLightManager, EntityId light, double x, double y, double z);
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EMSCRIPTEN_KEEPALIVE void LightManager_setDirection(TLightManager *tLightManager, EntityId light, double x, double y, double z);
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EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TLightManager *tLightManager, EntityId entity, int type);
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EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TLightManager *tLightManager, TLightType tLightTtype);
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EMSCRIPTEN_KEEPALIVE void LightManager_destroyLight(TLightManager *tLightManager, EntityId entity);
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EMSCRIPTEN_KEEPALIVE void LightManager_setColor(TLightManager *tLightManager, EntityId entity, double r, double g, double b);
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EMSCRIPTEN_KEEPALIVE void LightManager_setColor(TLightManager *tLightManager, EntityId entity, float colorTemperature);
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EMSCRIPTEN_KEEPALIVE void LightManager_setIntensity(TLightManager *tLightManager, EntityId entity, double intensity);
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EMSCRIPTEN_KEEPALIVE void LightManager_setFalloff(TLightManager *tLightManager, EntityId entity, double falloff);
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EMSCRIPTEN_KEEPALIVE void LightManager_setSpotLightCone(TLightManager *tLightManager, EntityId entity, double inner, double outer);
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@@ -7,7 +7,7 @@
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extern "C"
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{
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#endif
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EMSCRIPTEN_KEEPALIVE TNameComponentManager *NameComponentManager_create();
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EMSCRIPTEN_KEEPALIVE const char *NameComponentManager_getName(TNameComponentManager *tNameComponentManager, EntityId entity);
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@@ -8,7 +8,10 @@ extern "C"
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{
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#endif
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EMSCRIPTEN_KEEPALIVE TRenderTicker *RenderTicker_create(TRenderer *tRenderer, TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE TRenderTicker *RenderTicker_create(TRenderer *tRenderer);
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EMSCRIPTEN_KEEPALIVE void RenderTicker_addAnimationManager(TRenderTicker *tRenderTicker, TAnimationManager *tAnimationManager);
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EMSCRIPTEN_KEEPALIVE void RenderTicker_removeAnimationManager(TRenderTicker *tRenderTicker, TAnimationManager *tAnimationManager);
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EMSCRIPTEN_KEEPALIVE void RenderTicker_render(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos);
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EMSCRIPTEN_KEEPALIVE void RenderTicker_setRenderable(TRenderTicker *tFilamentRender, TSwapChain *swapChain, TView **views, uint8_t numViews);
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@@ -20,6 +20,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void RenderableManager_setReceiveShadows(TRenderableManager *tRenderableManager, EntityId entityId, bool receiveShadows);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_isShadowReceiver(TRenderableManager *tRenderableManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_getFogEnabled(TRenderableManager *tRenderableManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE Aabb3 RenderableManager_getAabb(TRenderableManager *tRenderableManager, EntityId entityId);
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#ifdef __cplusplus
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}
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@@ -16,6 +16,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void Scene_addEntity(TScene* tScene, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void Scene_removeEntity(TScene* tScene, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void Scene_setSkybox(TScene* tScene, TSkybox *skybox);
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EMSCRIPTEN_KEEPALIVE void Scene_setIndirectLight(TScene* tScene, TIndirectLight *tIndirectLight);
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EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAsset(TScene* tScene, TFilamentAsset *asset);
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@@ -24,7 +24,29 @@ extern "C"
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TMaterialInstance **materialInstances,
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int materialInstanceCount
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);
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGlb(
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TGltfAssetLoader *tAssetLoader,
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TGltfResourceLoader *tResourceLoader,
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TEngine *tEngine,
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TNameComponentManager *tNameComponentManager,
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uint8_t *data,
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size_t length,
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size_t numInstances
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);
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGltf(
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TGltfAssetLoader *tAssetLoader,
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TGltfResourceLoader *tResourceLoader,
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TEngine *tEngine,
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TNameComponentManager *tNameComponentManager,
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uint8_t *data,
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size_t length,
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size_t numInstances
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);
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EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene);
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EMSCRIPTEN_KEEPALIVE void SceneAsset_removeFromScene(TSceneAsset *tSceneAsset, TScene *tScene);
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EMSCRIPTEN_KEEPALIVE EntityId SceneAsset_getEntity(TSceneAsset *tSceneAsset);
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EMSCRIPTEN_KEEPALIVE int SceneAsset_getChildEntityCount(TSceneAsset* tSceneAsset);
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EMSCRIPTEN_KEEPALIVE void SceneAsset_getChildEntities(TSceneAsset* tSceneAsset, EntityId *out);
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@@ -20,6 +20,8 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos,);
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// EMSCRIPTEN_KEEPALIVE void RenderLoop_addTask(TRenderLoop* tRenderLoop, void (*task)());
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EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
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EMSCRIPTEN_KEEPALIVE void Engine_createRenderThread(
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TBackend backend,
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void* platform,
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@@ -36,6 +38,7 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *));
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EMSCRIPTEN_KEEPALIVE void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Texture_buildRenderThread(TEngine *engine,
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@@ -8,5 +8,5 @@ GIZMO_PACKAGE:
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GIZMO_GIZMO_OFFSET:
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.int 0
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GIZMO_GIZMO_SIZE:
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.int 45584
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.int 45867
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@@ -8,5 +8,5 @@ _GIZMO_PACKAGE:
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_GIZMO_GIZMO_OFFSET:
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.int 0
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_GIZMO_GIZMO_SIZE:
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.int 45584
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.int 45867
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@@ -8,5 +8,5 @@ GRID_PACKAGE:
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GRID_GRID_OFFSET:
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.int 0
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GRID_GRID_SIZE:
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.int 52130
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.int 52018
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@@ -8,5 +8,5 @@ _GRID_PACKAGE:
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_GRID_GRID_OFFSET:
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.int 0
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_GRID_GRID_SIZE:
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.int 52130
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.int 52018
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@@ -8,5 +8,5 @@ IMAGE_PACKAGE:
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IMAGE_IMAGE_OFFSET:
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.int 0
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IMAGE_IMAGE_SIZE:
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.int 56612
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.int 63850
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@@ -8,5 +8,5 @@ _IMAGE_PACKAGE:
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_IMAGE_IMAGE_OFFSET:
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.int 0
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_IMAGE_IMAGE_SIZE:
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.int 56612
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.int 63850
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@@ -8,5 +8,5 @@ UNLIT_PACKAGE:
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UNLIT_UNLIT_OFFSET:
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.int 0
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UNLIT_UNLIT_SIZE:
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.int 106370
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.int 157994
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@@ -8,5 +8,5 @@ _UNLIT_PACKAGE:
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_UNLIT_UNLIT_OFFSET:
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.int 0
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_UNLIT_UNLIT_SIZE:
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.int 106370
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.int 157994
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@@ -8,5 +8,5 @@ UNLIT_FIXED_SIZE_PACKAGE:
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UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET:
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.int 0
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UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE:
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.int 45632
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.int 45907
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@@ -8,5 +8,5 @@ _UNLIT_FIXED_SIZE_PACKAGE:
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_UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET:
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.int 0
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_UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE:
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.int 45632
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.int 45907
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@@ -1,3 +1,5 @@
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#if __APPLE__
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#include "TargetConditionals.h"
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#endif
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@@ -6,35 +8,31 @@
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#pragma comment(lib, "Ws2_32.lib")
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#endif
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#include <filament/Camera.h>
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#include <filament/SwapChain.h>
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#include <backend/DriverEnums.h>
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#include <backend/platforms/OpenGLPlatform.h>
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#include <math/mat4.h>
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#include <utils/EntityManager.h>
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#include <utils/Panic.h>
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#include <utils/Systrace.h>
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#ifdef __EMSCRIPTEN__
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#include <backend/platforms/PlatformWebGL.h>
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#include <emscripten/emscripten.h>
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#include <emscripten/bind.h>
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#include <emscripten.h>
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#include <emscripten/html5.h>
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#include <emscripten/threading.h>
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#include <emscripten/val.h>
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#include <filament/webgl/WebEngine.h>
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#include <sys/types.h>
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#endif
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#include <filament/Box.h>
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#include <filament/Camera.h>
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#include <filament/ColorGrading.h>
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#include <filament/Engine.h>
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#include <filament/Options.h>
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#include <filament/Renderer.h>
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#include <filament/View.h>
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#include <filament/IndexBuffer.h>
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#include <filament/IndirectLight.h>
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#include <filament/LightManager.h>
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#include <filament/Material.h>
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#include <filament/MaterialInstance.h>
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#include <filament/RenderableManager.h>
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#include <iostream>
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#include <streambuf>
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#include <sstream>
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#include <istream>
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#include <fstream>
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#include <filesystem>
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#include <mutex>
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#include <iomanip>
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#include <unordered_set>
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#include <filament/Scene.h>
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#include <filament/Skybox.h>
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#include <filament/TransformManager.h>
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#include <filament/VertexBuffer.h>
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#include "Log.hpp"
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@@ -70,13 +68,32 @@ namespace thermion
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}
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mRenderable[swapChain] = swapChainViews;
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// Keep track of the swapchains, so we can iterate them in the render method.
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bool found = false;
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for (auto existingSwapChain : mSwapChains) {
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if (existingSwapChain == swapChain) {
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found = true;
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break;
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}
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}
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if (!found) {
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mSwapChains.push_back(swapChain);
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}
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}
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}
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void RenderTicker::render(uint64_t frameTimeInNanos)
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{
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std::lock_guard lock(mMutex);
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mSceneManager->update();
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// Update all animation managers
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for (auto animationManager : mAnimationManagers) {
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if (animationManager) { // Check for nullptr just in case
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animationManager->update(frameTimeInNanos * 1e-9);
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}
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}
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for (auto swapChain : mSwapChains)
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{
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@@ -99,5 +116,19 @@ namespace thermion
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#endif
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}
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void RenderTicker::addAnimationManager(AnimationManager* animationManager) {
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std::lock_guard<std::mutex> lock(mMutex);
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mAnimationManagers.push_back(animationManager);
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}
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} // namespace thermion
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void RenderTicker::removeAnimationManager(AnimationManager* animationManager) {
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std::lock_guard<std::mutex> lock(mMutex);
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auto it = std::find(mAnimationManagers.begin(), mAnimationManagers.end(), animationManager);
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if (it != mAnimationManagers.end()) {
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mAnimationManagers.erase(it);
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}
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}
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RenderTicker::~RenderTicker() {}
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} // namespace thermion
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@@ -10,6 +10,13 @@ extern "C"
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#include "c_api/TAnimationManager.h"
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EMSCRIPTEN_KEEPALIVE TAnimationManager *AnimationManager_create(TEngine *tEngine, TScene *tScene) {
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auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
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auto *scene = reinterpret_cast<filament::Scene *>(tScene);
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auto animationManager = new AnimationManager(engine, scene);
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return reinterpret_cast<TAnimationManager *>(animationManager);
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}
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|
||||
EMSCRIPTEN_KEEPALIVE void AnimationManager_addAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId)
|
||||
{
|
||||
auto animationManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
|
||||
|
||||
@@ -162,6 +162,12 @@ namespace thermion
|
||||
engine->destroy(material);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstance(TEngine *tEngine, TMaterialInstance *tMaterialInstance) {
|
||||
auto *engine = reinterpret_cast<Engine *>(tEngine);
|
||||
auto *mi = reinterpret_cast<MaterialInstance *>(tMaterialInstance);
|
||||
engine->destroy(mi);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_destroyTexture(TEngine *tEngine, TTexture *tTexture)
|
||||
{
|
||||
auto *engine = reinterpret_cast<Engine *>(tEngine);
|
||||
|
||||
@@ -24,13 +24,13 @@ namespace thermion
|
||||
using namespace filament;
|
||||
#endif
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void IndirectLight_setRotation(TIndirectLight *tIndirectLight, double3x3 rotation)
|
||||
EMSCRIPTEN_KEEPALIVE void IndirectLight_setRotation(TIndirectLight *tIndirectLight, double *rotation)
|
||||
{
|
||||
auto *indirectLight = reinterpret_cast<filament::IndirectLight *>(tIndirectLight);
|
||||
const filament::math::mat3f fRotation {
|
||||
filament::math::float3 { rotation.col1.x, rotation.col1.y, rotation.col1.z },
|
||||
filament::math::float3 { rotation.col2.x, rotation.col2.y, rotation.col2.z },
|
||||
filament::math::float3 { rotation.col3.x, rotation.col3.y, rotation.col3.z },
|
||||
filament::math::float3 { static_cast<float>(rotation[0]), static_cast<float>(rotation[1]), static_cast<float>(rotation[2]) },
|
||||
filament::math::float3 { static_cast<float>(rotation[3]), static_cast<float>(rotation[4]), static_cast<float>(rotation[5]) },
|
||||
filament::math::float3 { static_cast<float>(rotation[6]), static_cast<float>(rotation[7]), static_cast<float>(rotation[8]) },
|
||||
};
|
||||
indirectLight->setRotation(fRotation);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,14 @@
|
||||
|
||||
#include <filament/LightManager.h>
|
||||
|
||||
#include <utils/Entity.h>
|
||||
#include <utils/EntityManager.h>
|
||||
|
||||
#include "c_api/APIExport.h"
|
||||
#include "Log.hpp"
|
||||
#include "c_api/TLightManager.h"
|
||||
|
||||
#include "Log.hpp"
|
||||
|
||||
extern "C" {
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void LightManager_setPosition(TLightManager *tLightManager, EntityId light, double x, double y, double z) {
|
||||
@@ -27,8 +31,9 @@ EMSCRIPTEN_KEEPALIVE void LightManager_setDirection(TLightManager *tLightManager
|
||||
lightManager->setDirection(instance, filament::math::float3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TLightManager *tLightManager, EntityId entity, int type) {
|
||||
auto* lm = reinterpret_cast<filament::LightManager*>(tLightManager);
|
||||
EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TEngine *tEngine, TLightManager *tLightManager, TLightType type) {
|
||||
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
|
||||
auto *lightManager = reinterpret_cast<filament::LightManager*>(tLightManager);
|
||||
filament::LightManager::Type lightType;
|
||||
|
||||
switch (type) {
|
||||
@@ -41,9 +46,12 @@ EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TLightManager *tLightManager,
|
||||
}
|
||||
|
||||
filament::LightManager::Builder builder(lightType);
|
||||
return false;
|
||||
// auto result = builder.build(*lm->getEngine(), utils::Entity::import(entity));
|
||||
// return result == filament::LightManager::Result::Success ? 0 : -1;
|
||||
auto entity = utils::EntityManager::create();
|
||||
auto result = builder.build(*engine, utils::Entity::import(entity));
|
||||
if(result != filament::LightManager::Result::Success) {
|
||||
Log("Failed to create light");
|
||||
}
|
||||
return entity;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void LightManager_destroyLight(TLightManager *tLightManager, EntityId entity) {
|
||||
@@ -51,11 +59,13 @@ EMSCRIPTEN_KEEPALIVE void LightManager_destroyLight(TLightManager *tLightManager
|
||||
lm->destroy(utils::Entity::import(entity));
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void LightManager_setColor(TLightManager *tLightManager, EntityId entity, double r, double g, double b) {
|
||||
EMSCRIPTEN_KEEPALIVE void LightManager_setColor(TLightManager *tLightManager, EntityId entity, float colorTemperature) {
|
||||
auto* lm = reinterpret_cast<filament::LightManager*>(tLightManager);
|
||||
auto color = filament::Color::cct(colorTemperature);
|
||||
|
||||
auto instance = lm->getInstance(utils::Entity::import(entity));
|
||||
if (instance.isValid()) {
|
||||
lm->setColor(instance, {static_cast<float>(r), static_cast<float>(g), static_cast<float>(b)});
|
||||
lm->setColor(instance, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,12 @@ extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TNameComponentManager *NameComponentManager_create()
|
||||
{
|
||||
auto *ncm = new utils::NameComponentManager(utils::EntityManager::get());
|
||||
return reinterpret_cast<TNameComponentManager *>(ncm);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE const char *NameComponentManager_getName(TNameComponentManager *tNameComponentManager, EntityId entity)
|
||||
{
|
||||
auto ncm = reinterpret_cast<utils::NameComponentManager *>(tNameComponentManager);
|
||||
|
||||
@@ -18,13 +18,24 @@ extern "C"
|
||||
{
|
||||
#include "c_api/TRenderTicker.hpp"
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TRenderTicker *RenderTicker_create(TRenderer *tRenderer, TSceneManager *tSceneManager) {
|
||||
EMSCRIPTEN_KEEPALIVE TRenderTicker *RenderTicker_create(TRenderer *tRenderer) {
|
||||
auto *renderer = reinterpret_cast<filament::Renderer *>(tRenderer);
|
||||
auto *sceneManager = reinterpret_cast<thermion::SceneManager *>(tSceneManager);
|
||||
auto *renderTicker = new RenderTicker(renderer, sceneManager);
|
||||
auto *renderTicker = new RenderTicker(renderer);
|
||||
return reinterpret_cast<TRenderTicker *>(renderTicker);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void RenderTicker_addAnimationManager(TRenderTicker *tRenderTicker, TAnimationManager *tAnimationManager) {
|
||||
auto *renderTicker = reinterpret_cast<RenderTicker *>(tRenderTicker);
|
||||
auto *animationManager = reinterpret_cast<thermion::AnimationManager *>(tAnimationManager);
|
||||
renderTicker->addAnimationManager(animationManager);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void RenderTicker_removeAnimationManager(TRenderTicker *tRenderTicker, TAnimationManager *tAnimationManager) {
|
||||
auto *renderTicker = reinterpret_cast<RenderTicker *>(tRenderTicker);
|
||||
auto *animationManager = reinterpret_cast<thermion::AnimationManager *>(tAnimationManager);
|
||||
renderTicker->removeAnimationManager(animationManager);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void RenderTicker_render(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos) {
|
||||
auto *renderTicker = reinterpret_cast<RenderTicker *>
|
||||
renderTicker->render(frameTimeInNanos);
|
||||
|
||||
@@ -120,5 +120,16 @@ namespace thermion
|
||||
}
|
||||
return renderableManager->getFogEnabled(renderableInstance);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE Aabb3 RenderableManager_getAabb(TRenderableManager *tRenderableManager, EntityId entityId) {
|
||||
auto *renderableManager = reinterpret_cast<filament::RenderableManager *>(tRenderableManager);
|
||||
const auto &entity = utils::Entity::import(entityId);
|
||||
auto renderableInstance = renderableManager->getInstance(entity);
|
||||
if (!renderableInstance.isValid()) {
|
||||
return false;
|
||||
}
|
||||
auto box = rm.getAxisAlignedBoundingBox(instance);
|
||||
return Aabb3{box.center.x, box.center.y, box.center.z, box.halfExtent.x, box.halfExtent.y, box.halfExtent.z};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -29,6 +29,11 @@ namespace thermion
|
||||
auto *scene = reinterpret_cast<Scene *>(tScene);
|
||||
scene->addEntity(utils::Entity::import(entityId));
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Scene_removeEntity(TScene* tScene, EntityId entityId) {
|
||||
auto *scene = reinterpret_cast<Scene *>(tScene);
|
||||
scene->removeEntity(utils::Entity::import(entityId));
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Scene_setSkybox(TScene* tScene, TSkybox *tSkybox) {
|
||||
auto *scene = reinterpret_cast<Scene *>(tScene);
|
||||
|
||||
@@ -1,4 +1,10 @@
|
||||
|
||||
#include <gltfio/AssetLoader.h>
|
||||
#include <gltfio/ResourceLoader.h>
|
||||
|
||||
#include <utils/NameComponentManager.h>
|
||||
|
||||
#include "c_api/TGltfAssetLoader.h"
|
||||
#include "c_api/TSceneAsset.h"
|
||||
#include "scene/SceneAsset.hpp"
|
||||
#include "scene/GltfSceneAsset.hpp"
|
||||
@@ -59,12 +65,43 @@ extern "C"
|
||||
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGlb(
|
||||
TGltfAssetLoader *tAssetLoader,
|
||||
TGltfResourceLoader *tResourceLoader,
|
||||
TEngine *tEngine,
|
||||
TNameComponentManager *tNameComponentManager,
|
||||
uint8_t *data,
|
||||
size_t length,
|
||||
size_t numInstances
|
||||
) {
|
||||
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
|
||||
auto *nameComponentManager = reinterpret_cast<utils::NameComponentManager *>(tNameComponentManager);
|
||||
auto *tFilamentAsset = GltfAssetLoader_load(tAssetLoader, tResourceLoader, data, length, numInstances);
|
||||
auto *filamentAsset = reinterpret_cast<filament::gltfio::FilamentAsset *>(tFilamentAsset);
|
||||
auto *assetLoader = reinterpret_cast<filament::gltfio::AssetLoader *>(tAssetLoader);
|
||||
auto *resourceLoader = reinterpret_cast<filament::gltfio::ResourceLoader *>(tResourceLoader);
|
||||
auto *sceneAsset = new GltfSceneAsset(
|
||||
filamentAsset,
|
||||
assetLoader,
|
||||
engine,
|
||||
nameComponentManager
|
||||
);
|
||||
return reinterpret_cast<TSceneAsset *>(sceneAsset);
|
||||
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene) {
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
auto *scene = reinterpret_cast<Scene*>(tScene);
|
||||
asset->addAllEntities(scene);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneAsset_removeFromScene(TSceneAsset *tSceneAsset, TScene *tScene) {
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
auto *scene = reinterpret_cast<Scene*>(tScene);
|
||||
asset->removeAllEntities(scene);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId SceneAsset_getEntity(TSceneAsset *tSceneAsset) {
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
return utils::Entity::smuggle(asset->getEntity());
|
||||
|
||||
@@ -683,6 +683,16 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *)) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto *animationManager = AnimationManager_create(tEngine, tScene);
|
||||
callback(animationManager);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void AnimationManager_updateBoneMatricesRenderThread(
|
||||
TAnimationManager *tAnimationManager,
|
||||
TSceneAsset *sceneAsset,
|
||||
|
||||
Reference in New Issue
Block a user