more refactoring

This commit is contained in:
Nick Fisher
2025-03-18 18:06:17 +08:00
parent 77fe40848b
commit 951f5daa2d
54 changed files with 19065 additions and 16751 deletions
File diff suppressed because it is too large Load Diff
@@ -1,6 +1,7 @@
import 'dart:typed_data';
import 'package:thermion_dart/src/viewer/src/ffi/src/callbacks.dart';
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_filament_app.dart';
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_material.dart';
import 'package:thermion_dart/src/viewer/src/ffi/src/thermion_viewer_ffi.dart';
import 'package:thermion_dart/thermion_dart.dart';
@@ -10,34 +11,18 @@ class FFIAsset extends ThermionAsset {
///
///
///
final Pointer<TSceneAsset> pointer;
final Pointer<TSceneAsset> asset;
///
///
///
final Pointer<TSceneManager> sceneManager;
///
///
///
Pointer<TRenderableManager> get renderableManager =>
Engine_getRenderableManager(engine);
///
///
///
final Pointer<TEngine> engine;
final FFIFilamentApp app;
///
///
///
FFIAsset? _highlight;
///
///
///
final Pointer<TMaterialProvider> _unlitMaterialProvider;
///
///
///
@@ -48,22 +33,15 @@ class FFIAsset extends ThermionAsset {
///
late final ThermionEntity entity;
///
///
///
final ThermionViewer viewer;
FFIAsset(this.pointer, this.sceneManager, this.engine,
this._unlitMaterialProvider, this.viewer,
{this.isInstance = false}) {
entity = SceneAsset_getEntity(pointer);
FFIAsset(this.asset, this.app, {this.isInstance = false}) {
entity = SceneAsset_getEntity(asset);
}
@override
Future<List<ThermionEntity>> getChildEntities() async {
var count = SceneAsset_getChildEntityCount(pointer);
var count = SceneAsset_getChildEntityCount(asset);
var children = Int32List(count);
SceneAsset_getChildEntities(pointer, children.address);
SceneAsset_getChildEntities(asset, children.address);
return children;
}
@@ -73,12 +51,11 @@ class FFIAsset extends ThermionAsset {
throw Exception(
"This is itself an instance. Call getInstance on the original asset that this instance was created from");
}
var instance = SceneAsset_getInstance(pointer, index);
var instance = SceneAsset_getInstance(asset, index);
if (instance == nullptr) {
throw Exception("No instance available at index $index");
}
return FFIAsset(
instance, sceneManager, engine, _unlitMaterialProvider, viewer);
return FFIAsset(instance, app);
}
///
@@ -100,7 +77,7 @@ class FFIAsset extends ThermionAsset {
}
SceneAsset_createInstanceRenderThread(
pointer,
asset,
ptrList.address.cast<Pointer<TMaterialInstance>>(),
materialInstances?.length ?? 0,
cb);
@@ -108,8 +85,7 @@ class FFIAsset extends ThermionAsset {
if (created == FILAMENT_ASSET_ERROR) {
throw Exception("Failed to create instance");
}
return FFIAsset(
created, sceneManager, engine, _unlitMaterialProvider, viewer);
return FFIAsset(created, app);
}
///
@@ -117,7 +93,7 @@ class FFIAsset extends ThermionAsset {
///
@override
Future<int> getInstanceCount() async {
return SceneAsset_getInstanceCount(pointer);
return SceneAsset_getInstanceCount(asset);
}
///
@@ -127,8 +103,7 @@ class FFIAsset extends ThermionAsset {
Future<List<ThermionAsset>> getInstances() async {
var count = await getInstanceCount();
final result = List<ThermionAsset>.generate(count, (i) {
return FFIAsset(SceneAsset_getInstance(pointer, i), sceneManager, engine,
_unlitMaterialProvider, viewer);
return FFIAsset(SceneAsset_getInstance(asset, i), app);
});
return result;
@@ -139,13 +114,14 @@ class FFIAsset extends ThermionAsset {
///
@override
Future removeStencilHighlight() async {
if (_highlight != null) {
SceneManager_removeFromScene(sceneManager, _highlight!.entity);
final childEntities = await _highlight!.getChildEntities();
for (final child in childEntities) {
SceneManager_removeFromScene(sceneManager, child);
}
}
throw UnimplementedError();
// if (_highlight != null) {
// SceneManager_removeFromScene(sceneManager, _highlight!.entity);
// final childEntities = await _highlight!.getChildEntities();
// for (final child in childEntities) {
// SceneManager_removeFromScene(sceneManager, child);
// }
// }
}
///
@@ -165,8 +141,7 @@ class FFIAsset extends ThermionAsset {
}
var sourceMaterialInstance = FFIMaterialInstance(
RenderableManager_getMaterialInstanceAt(
renderableManager, targetEntity, 0),
sceneManager);
app.renderableManager, targetEntity, 0), app);
await sourceMaterialInstance.setStencilWriteEnabled(true);
await sourceMaterialInstance.setDepthWriteEnabled(true);
@@ -179,10 +154,10 @@ class FFIAsset extends ThermionAsset {
await withPointerCallback<TMaterialInstance>((cb) {
final key = Struct.create<TMaterialKey>();
MaterialProvider_createMaterialInstanceRenderThread(
_unlitMaterialProvider, key.address, cb);
app.ubershaderMaterialProvider, key.address, cb);
});
final highlightMaterialInstance =
FFIMaterialInstance(materialInstancePtr, sceneManager);
FFIMaterialInstance(materialInstancePtr, app);
await highlightMaterialInstance
.setStencilCompareFunction(SamplerCompareFunction.NE);
await highlightMaterialInstance.setStencilReferenceValue(1);
@@ -197,10 +172,10 @@ class FFIAsset extends ThermionAsset {
_highlight = highlightInstance;
await highlightMaterialInstance.setStencilReferenceValue(1);
RenderableManager_setPriority(renderableManager, targetEntity, 0);
final transformManager = Engine_getTransformManager(engine);
RenderableManager_setPriority(app.renderableManager, targetEntity, 0);
TransformManager_setParent(
transformManager, _highlight!.entity, entity, false);
app.transformManager, _highlight!.entity, entity, false);
}
var targetHighlightEntity = _highlight!.entity;
@@ -210,35 +185,17 @@ class FFIAsset extends ThermionAsset {
targetHighlightEntity = highlightChildEntities[entityIndex!];
}
RenderableManager_setPriority(renderableManager, targetHighlightEntity, 7);
RenderableManager_setPriority(
app.renderableManager, targetHighlightEntity, 7);
SceneManager_addToScene(sceneManager, targetHighlightEntity);
}
///
///
///
@override
Future addToScene() async {
SceneAsset_addToScene(pointer, SceneManager_getScene(sceneManager));
}
///
///
///
@override
Future removeFromScene() async {
SceneManager_removeFromScene(sceneManager, entity);
for (final child in await getChildEntities()) {
SceneManager_removeFromScene(sceneManager, child);
}
throw UnimplementedError();
}
FFIAsset? boundingBoxAsset;
Future<v64.Aabb3> getBoundingBox() async {
final entities = <ThermionEntity>[];
if (RenderableManager_isRenderable(renderableManager, entity)) {
if (RenderableManager_isRenderable(app.renderableManager, entity)) {
entities.add(entity);
} else {
entities.addAll(await getChildEntities());
@@ -247,7 +204,7 @@ class FFIAsset extends ThermionAsset {
var boundingBox = v64.Aabb3();
for (final entity in entities) {
final aabb3 = SceneManager_getRenderableBoundingBox(sceneManager, entity);
final aabb3 = RenderableManager_getAabb(app.renderableManager, entity);
final entityBB = v64.Aabb3.centerAndHalfExtents(
v64.Vector3(aabb3.centerX, aabb3.centerY, aabb3.centerZ),
v64.Vector3(aabb3.halfExtentX, aabb3.halfExtentY, aabb3.halfExtentZ),
@@ -263,7 +220,7 @@ class FFIAsset extends ThermionAsset {
@override
Future<void> setBoundingBoxVisibility(bool visible) async {
if (boundingBoxAsset == null) {
final boundingBox = await SceneAsset_getBoundingBox(pointer);
final boundingBox = await SceneAsset_getBoundingBox(asset);
final min = [
boundingBox.centerX - boundingBox.halfExtentX,
@@ -323,10 +280,10 @@ class FFIAsset extends ThermionAsset {
await withPointerCallback<TMaterialInstance>((cb) {
final key = Struct.create<TMaterialKey>();
MaterialProvider_createMaterialInstanceRenderThread(
_unlitMaterialProvider, key.address, cb);
app.ubershaderMaterialProvider, key.address, cb);
});
final material = FFIMaterialInstance(materialInstancePtr, sceneManager);
final material = FFIMaterialInstance(materialInstancePtr, app);
await material.setParameterFloat4(
"baseColorFactor", 1.0, 1.0, 0.0, 1.0); // Yellow wireframe
@@ -337,23 +294,25 @@ class FFIAsset extends ThermionAsset {
primitiveType: PrimitiveType.LINES,
);
boundingBoxAsset = await viewer.createGeometry(
geometry,
materialInstances: [material],
keepData: false,
) as FFIAsset;
throw UnimplementedError();
await viewer.setCastShadows(boundingBoxAsset!.entity, false);
await viewer.setReceiveShadows(boundingBoxAsset!.entity, false);
// boundingBoxAsset = await viewer.createGeometry(
// geometry,
// materialInstances: [material],
// keepData: false,
// ) as FFIAsset;
TransformManager_setParent(Engine_getTransformManager(engine),
await boundingBoxAsset!.setCastShadows(false);
await boundingBoxAsset!.setReceiveShadows(false);
TransformManager_setParent(Engine_getTransformManager(app.engine),
boundingBoxAsset!.entity, entity, false);
}
if (visible) {
await boundingBoxAsset!.addToScene();
} else {
await boundingBoxAsset!.removeFromScene();
}
// if (visible) {
// await boundingBoxAsset!.addToScene();
// } else {
// await boundingBoxAsset!.removeFromScene();
// }
}
///
@@ -365,7 +324,25 @@ class FFIAsset extends ThermionAsset {
final entities = <ThermionEntity>[entity, ...childEntities];
for (final entity in entities) {
RenderableManager_setMaterialInstanceAt(
Engine_getRenderableManager(engine), entity, 0, instance.pointer);
Engine_getRenderableManager(app.engine), entity, 0, instance.pointer);
}
}
Future setCastShadows(bool castShadows) async {
RenderableManager_setCastShadows(
app.renderableManager, this.entity, castShadows);
for (final entity in await this.getChildEntities()) {
RenderableManager_setCastShadows(
app.renderableManager, entity, castShadows);
}
}
Future setReceiveShadows(bool receiveShadows) async {
RenderableManager_setReceiveShadows(
app.renderableManager, this.entity, receiveShadows);
for (final entity in await this.getChildEntities()) {
RenderableManager_setReceiveShadows(
app.renderableManager, entity, receiveShadows);
}
}
}
@@ -26,6 +26,7 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
final Pointer<TRenderableManager> renderableManager;
final Pointer<TMaterialProvider> ubershaderMaterialProvider;
final Pointer<TRenderTicker> renderTicker;
final Pointer<TNameComponentManager> nameComponentManager;
FFIFilamentApp(
this.engine,
@@ -36,7 +37,8 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
this.lightManager,
this.renderableManager,
this.ubershaderMaterialProvider,
this.renderTicker)
this.renderTicker,
this.nameComponentManager)
: super(
engine: engine,
gltfAssetLoader: gltfAssetLoader,
@@ -51,7 +53,7 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
if (_instance == null) {
RenderLoop_destroy();
RenderLoop_create();
final engine = await withPointerCallback<TEngine>((cb) =>
Engine_createRenderThread(
TBackend.values[config.backend.index].index,
@@ -76,7 +78,9 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
final renderableManager = Engine_getRenderableManager(engine);
final renderTicker = await withPointerCallback<TRenderTicker>(
(cb) => RenderTicker_create());
(cb) => RenderTicker_create(renderer));
final nameComponentManager = NameComponentManager_create();
_instance = FFIFilamentApp(
engine,
@@ -86,7 +90,8 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
transformManager,
lightManager,
renderableManager,
ubershaderMaterialProvider);
ubershaderMaterialProvider,
renderTicker, nameComponentManager);
}
return _instance!;
}
@@ -1,28 +1,28 @@
import 'dart:typed_data';
import 'package:thermion_dart/src/viewer/src/ffi/src/callbacks.dart';
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_filament_app.dart';
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_texture.dart';
import 'package:thermion_dart/thermion_dart.dart';
import 'package:vector_math/vector_math_64.dart';
class FFIMaterial extends Material {
final Pointer<TEngine> engine;
final Pointer<TSceneManager> sceneManager;
final FFIFilamentApp app;
final Pointer<TMaterial> pointer;
FFIMaterial(this.pointer, this.engine, this.sceneManager);
FFIMaterial(this.pointer, this.app);
@override
Future<MaterialInstance> createInstance() async {
var ptr = await withPointerCallback<TMaterialInstance>((cb) {
Material_createInstanceRenderThread(pointer, cb);
});
return FFIMaterialInstance(ptr, sceneManager);
return FFIMaterialInstance(ptr, this.app);
}
Future dispose() async {
Future destroy() async {
await withVoidCallback((cb) {
Engine_destroyMaterialRenderThread(engine, pointer, cb);
Engine_destroyMaterialRenderThread(app.engine, pointer, cb);
});
}
@@ -35,9 +35,9 @@ class FFIMaterial extends Material {
class FFIMaterialInstance extends MaterialInstance {
final Pointer<TMaterialInstance> pointer;
final Pointer<TSceneManager> sceneManager;
final FFIFilamentApp app;
FFIMaterialInstance(this.pointer, this.sceneManager) {
FFIMaterialInstance(this.pointer, this.app) {
if (pointer == nullptr) {
throw Exception("MaterialInstance not found");
}
@@ -169,10 +169,9 @@ class FFIMaterialInstance extends MaterialInstance {
MaterialInstance_setStencilWriteMask(pointer, mask);
}
Future dispose() async {
Future destroy() async {
await withVoidCallback((cb) {
SceneManager_destroyMaterialInstanceRenderThread(
sceneManager, pointer, cb);
Engine_destroyMaterialInstanceRenderThread(app.engine, this.pointer, cb);
});
}
@@ -1,10 +1,9 @@
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_asset.dart';
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_filament_app.dart';
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_render_target.dart';
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_swapchain.dart';
import 'package:thermion_dart/src/viewer/src/shared_types/scene.dart';
import 'package:thermion_dart/src/viewer/src/shared_types/shared_types.dart';
import 'callbacks.dart';
import 'ffi_camera.dart';
class FFIScene extends Scene {
final Pointer<TScene> scene;
@@ -12,8 +11,15 @@ class FFIScene extends Scene {
FFIRenderTarget? renderTarget;
FFIScene(this.scene, this.app) {
FFIScene(this.scene, this.app) {}
@override
Future add(covariant FFIAsset asset) async {
SceneAsset_addToScene(asset.asset, scene);
}
@override
Future remove(covariant FFIAsset asset) async {
SceneAsset_removeFromScene(asset.asset, scene);
}
}
@@ -327,14 +327,22 @@ external void LightManager_setDirection(
double z,
);
@ffi.Native<ffi.Int Function(ffi.Pointer<TLightManager>, EntityId, ffi.Int)>(
isLeaf: true)
external int LightManager_createLight(
@ffi.Native<ffi.Int Function(ffi.Pointer<TLightManager>, ffi.UnsignedInt)>(
symbol: "LightManager_createLight", isLeaf: true)
external int _LightManager_createLight(
ffi.Pointer<TLightManager> tLightManager,
int entity,
int type,
int tLightTtype,
);
int LightManager_createLight(
ffi.Pointer<TLightManager> tLightManager,
TLightType tLightTtype,
) =>
_LightManager_createLight(
tLightManager,
tLightTtype.value,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TLightManager>, EntityId)>(
isLeaf: true)
external void LightManager_destroyLight(
@@ -342,15 +350,12 @@ external void LightManager_destroyLight(
int entity,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TLightManager>, EntityId, ffi.Double,
ffi.Double, ffi.Double)>(isLeaf: true)
@ffi.Native<ffi.Void Function(ffi.Pointer<TLightManager>, EntityId, ffi.Float)>(
isLeaf: true)
external void LightManager_setColor(
ffi.Pointer<TLightManager> tLightManager,
int entity,
double r,
double g,
double b,
double colorTemperature,
);
@ffi.Native<
@@ -995,6 +1000,9 @@ external void View_pick(
PickCallback callback,
);
@ffi.Native<ffi.Pointer<TNameComponentManager> Function()>(isLeaf: true)
external ffi.Pointer<TNameComponentManager> NameComponentManager_create();
@ffi.Native<
ffi.Pointer<ffi.Char> Function(
ffi.Pointer<TNameComponentManager>, EntityId)>(isLeaf: true)
@@ -1003,6 +1011,14 @@ external ffi.Pointer<ffi.Char> NameComponentManager_getName(
int entity,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TIndirectLight>, ffi.Pointer<ffi.Double>)>(isLeaf: true)
external void IndirectLight_setRotation(
ffi.Pointer<TIndirectLight> tIndirectLight,
ffi.Pointer<ffi.Double> rotation,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TGizmo>, ffi.Uint32, ffi.Uint32,
GizmoPickCallback)>(isLeaf: true)
@@ -1067,6 +1083,12 @@ external void Scene_addEntity(
int entityId,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TScene>, EntityId)>(isLeaf: true)
external void Scene_removeEntity(
ffi.Pointer<TScene> tScene,
int entityId,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TScene>, ffi.Pointer<TSkybox>)>(
isLeaf: true)
external void Scene_setSkybox(
@@ -1383,12 +1405,26 @@ external void Renderer_setFrameInterval(
int interval,
);
@ffi.Native<
ffi.Pointer<TRenderTicker> Function(
ffi.Pointer<TRenderer>, ffi.Pointer<TSceneManager>)>(isLeaf: true)
@ffi.Native<ffi.Pointer<TRenderTicker> Function(ffi.Pointer<TRenderer>)>(
isLeaf: true)
external ffi.Pointer<TRenderTicker> RenderTicker_create(
ffi.Pointer<TRenderer> tRenderer,
ffi.Pointer<TSceneManager> tSceneManager,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TRenderTicker>,
ffi.Pointer<TAnimationManager>)>(isLeaf: true)
external void RenderTicker_addAnimationManager(
ffi.Pointer<TRenderTicker> tRenderTicker,
ffi.Pointer<TAnimationManager> tAnimationManager,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TRenderTicker>,
ffi.Pointer<TAnimationManager>)>(isLeaf: true)
external void RenderTicker_removeAnimationManager(
ffi.Pointer<TRenderTicker> tRenderTicker,
ffi.Pointer<TAnimationManager> tAnimationManager,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TRenderTicker>, ffi.Uint64)>(
@@ -1421,6 +1457,22 @@ external void RenderTicker_renderRenderThread(
int frameTimeInNanos,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Pointer<TScene>,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(
ffi.Pointer<TAnimationManager>)>>)>(isLeaf: true)
external void AnimationManager_createRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TScene> tScene,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TAnimationManager>)>>
onComplete,
);
@ffi.Native<
ffi.Void Function(
ffi.Int,
@@ -1549,6 +1601,15 @@ external void Engine_destroyMaterialRenderThread(
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TMaterialInstance>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
external void Engine_destroyMaterialInstanceRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TMaterialInstance> tMaterialInstance,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TSkybox>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
@@ -3182,6 +3243,13 @@ external bool RenderableManager_getFogEnabled(
int entityId,
);
@ffi.Native<Aabb3 Function(ffi.Pointer<TRenderableManager>, EntityId)>(
isLeaf: true)
external Aabb3 RenderableManager_getAabb(
ffi.Pointer<TRenderableManager> tRenderableManager,
int entityId,
);
@ffi.Native<
ffi.Pointer<TEngine> Function(
ffi.UnsignedInt,
@@ -3324,6 +3392,14 @@ external void Engine_destroyMaterial(
ffi.Pointer<TMaterial> tMaterial,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>, ffi.Pointer<TMaterialInstance>)>(isLeaf: true)
external void Engine_destroyMaterialInstance(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TMaterialInstance> tMaterialInstance,
);
@ffi.Native<ffi.Pointer<TScene> Function(ffi.Pointer<TEngine>)>(isLeaf: true)
external ffi.Pointer<TScene> Engine_createScene(
ffi.Pointer<TEngine> tEngine,
@@ -3401,6 +3477,44 @@ external ffi.Pointer<TSceneAsset> SceneAsset_createGeometry(
int materialInstanceCount,
);
@ffi.Native<
ffi.Pointer<TSceneAsset> Function(
ffi.Pointer<TGltfAssetLoader>,
ffi.Pointer<TGltfResourceLoader>,
ffi.Pointer<TEngine>,
ffi.Pointer<TNameComponentManager>,
ffi.Pointer<ffi.Uint8>,
ffi.Size,
ffi.Size)>(isLeaf: true)
external ffi.Pointer<TSceneAsset> SceneAsset_loadGlb(
ffi.Pointer<TGltfAssetLoader> tAssetLoader,
ffi.Pointer<TGltfResourceLoader> tResourceLoader,
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TNameComponentManager> tNameComponentManager,
ffi.Pointer<ffi.Uint8> data,
int length,
int numInstances,
);
@ffi.Native<
ffi.Pointer<TSceneAsset> Function(
ffi.Pointer<TGltfAssetLoader>,
ffi.Pointer<TGltfResourceLoader>,
ffi.Pointer<TEngine>,
ffi.Pointer<TNameComponentManager>,
ffi.Pointer<ffi.Uint8>,
ffi.Size,
ffi.Size)>(isLeaf: true)
external ffi.Pointer<TSceneAsset> SceneAsset_loadGltf(
ffi.Pointer<TGltfAssetLoader> tAssetLoader,
ffi.Pointer<TGltfResourceLoader> tResourceLoader,
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TNameComponentManager> tNameComponentManager,
ffi.Pointer<ffi.Uint8> data,
int length,
int numInstances,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TSceneAsset>, ffi.Pointer<TScene>)>(
isLeaf: true)
external void SceneAsset_addToScene(
@@ -3408,6 +3522,13 @@ external void SceneAsset_addToScene(
ffi.Pointer<TScene> tScene,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TSceneAsset>, ffi.Pointer<TScene>)>(
isLeaf: true)
external void SceneAsset_removeFromScene(
ffi.Pointer<TSceneAsset> tSceneAsset,
ffi.Pointer<TScene> tScene,
);
@ffi.Native<EntityId Function(ffi.Pointer<TSceneAsset>)>(isLeaf: true)
external int SceneAsset_getEntity(
ffi.Pointer<TSceneAsset> tSceneAsset,
@@ -3465,6 +3586,12 @@ external Aabb3 SceneAsset_getBoundingBox(
ffi.Pointer<TSceneAsset> asset,
);
@ffi.Native<ffi.Pointer<TAnimationManager> Function(ffi.Pointer<TEngine>)>(
isLeaf: true)
external ffi.Pointer<TAnimationManager> AnimationManager_create(
ffi.Pointer<TEngine> tEngine,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TAnimationManager>, EntityId)>(
isLeaf: true)
external void AnimationManager_addAnimationComponent(
@@ -4131,6 +4258,26 @@ enum TTransparencyMode {
};
}
enum TLightType {
LIGHT_TYPE_SUN(0),
LIGHT_TYPE_DIRECTIONAL(1),
LIGHT_TYPE_POINT(2),
LIGHT_TYPE_FOCUSED_SPOT(3),
LIGHT_TYPE_SPOT(4);
final int value;
const TLightType(this.value);
static TLightType fromValue(int value) => switch (value) {
0 => LIGHT_TYPE_SUN,
1 => LIGHT_TYPE_DIRECTIONAL,
2 => LIGHT_TYPE_POINT,
3 => LIGHT_TYPE_FOCUSED_SPOT,
4 => LIGHT_TYPE_SPOT,
_ => throw ArgumentError("Unknown value for TLightType: $value"),
};
}
typedef EntityId = ffi.Int32;
typedef DartEntityId = int;
@@ -24,6 +24,8 @@ import 'callbacks.dart';
import 'ffi_camera.dart';
import 'ffi_view.dart';
const FILAMENT_ASSET_ERROR = 0;
///
///
///
@@ -37,29 +39,30 @@ class ThermionViewerFFI extends ThermionViewer {
late final FFIFilamentApp app;
late final FFIRenderTarget? renderTarget;
late final Future<Uint8List> Function(String path) assetLoader;
///
///
///
ThermionViewerFFI(this.app, {this.renderTarget}) {
ThermionViewerFFI(this.assetLoader, this.app, {this.renderTarget}) {
_onPickResultCallable =
NativeCallable<PickCallbackFunction>.listener(_onPickResult);
_initialize();
}
///
///
///
Future<RenderTarget> createRenderTarget(int width, int height,
{covariant FFITexture? color, covariant FFITexture? depth}) async {
final renderTarget = await withPointerCallback<TRenderTarget>((cb) {
RenderTarget_createRenderThread(app.engine, width, height,
color?.pointer ?? nullptr, depth?.pointer ?? nullptr, cb);
});
// ///
// ///
// ///
// Future<RenderTarget> createRenderTarget(int width, int height,
// {covariant FFITexture? color, covariant FFITexture? depth}) async {
// final renderTarget = await withPointerCallback<TRenderTarget>((cb) {
// RenderTarget_createRenderThread(app.engine, width, height,
// color?.pointer ?? nullptr, depth?.pointer ?? nullptr, cb);
// });
return FFIRenderTarget(renderTarget, app);
}
// return FFIRenderTarget(renderTarget, app);
// }
///
///
@@ -95,6 +98,7 @@ class ThermionViewerFFI extends ThermionViewer {
late final FFIView view;
late final FFIScene scene;
late final FFICamera camera;
late final Pointer<TAnimationManager> animationManager;
Future _initialize() async {
_logger.info("Initializing ThermionViewerFFI");
@@ -111,6 +115,10 @@ class ThermionViewerFFI extends ThermionViewer {
if (renderTarget != null) {
await view.setRenderTarget(renderTarget);
}
animationManager = await withPointerCallback<TAnimationManager>((cb) =>
AnimationManager_createRenderThread(app.engine, scene.scene, cb));
RenderTicker_addAnimationManager(app.renderTicker, animationManager);
this._initialized.complete(true);
}
@@ -136,79 +144,78 @@ class ThermionViewerFFI extends ThermionViewer {
@override
Future render() async {
RenderTicker_renderRenderThread(app.renderTicker, 0);
// Viewer_renderRenderThread(_viewer!, view.view, swapChain.swapChain);
}
///
///
///
@override
Future<Uint8List> capture() async {
final fence = await withPointerCallback<TFence>((cb) {
Engine_createFenceRenderThread(app.engine!, cb);
});
// ///
// ///
// ///
// @override
// Future<Uint8List> capture() async {
// final fence = await withPointerCallback<TFence>((cb) {
// Engine_createFenceRenderThread(app.engine!, cb);
// });
var pixelBuffers = <Uint8List>[];
// var pixelBuffers = <Uint8List>[];
for (final entry in targets) {
final view = entry.view as FFIView;
var swapChain = entry.swapChain as FFISwapChain?;
final renderTarget = entry.renderTarget as FFIRenderTarget?;
final vp = await view.getViewport();
final length = vp.width * vp.height * 4;
// for (final entry in targets) {
// final view = entry.view as FFIView;
// var swapChain = entry.swapChain as FFISwapChain?;
// final renderTarget = entry.renderTarget as FFIRenderTarget?;
// final vp = await view.getViewport();
// final length = vp.width * vp.height * 4;
await withBoolCallback((cb) {
Renderer_beginFrameRenderThread(renderer,
swapChain?.swapChain ?? Viewer_getSwapChainAt(_viewer!, 0), 0, cb);
});
// await withBoolCallback((cb) {
// Renderer_beginFrameRenderThread(renderer,
// swapChain?.swapChain ?? Viewer_getSwapChainAt(_viewer!, 0), 0, cb);
// });
await withVoidCallback((cb) {
Renderer_renderRenderThread(renderer, view.view, cb);
});
final out = Uint8List(length);
await withVoidCallback((cb) {
Renderer_readPixelsRenderThread(
renderer,
view.view,
renderTarget!.renderTarget,
TPixelDataFormat.PIXELDATAFORMAT_RGBA,
TPixelDataType.PIXELDATATYPE_UBYTE,
out.address,
cb);
});
// await withVoidCallback((cb) {
// Renderer_renderRenderThread(renderer, view.view, cb);
// });
// final out = Uint8List(length);
// await withVoidCallback((cb) {
// Renderer_readPixelsRenderThread(
// renderer,
// view.view,
// renderTarget!.renderTarget,
// TPixelDataFormat.PIXELDATAFORMAT_RGBA,
// TPixelDataType.PIXELDATATYPE_UBYTE,
// out.address,
// cb);
// });
pixelBuffers.add(out);
}
// pixelBuffers.add(out);
// }
await withVoidCallback((cb) {
Renderer_endFrameRenderThread(renderer, cb);
});
// await withVoidCallback((cb) {
// Renderer_endFrameRenderThread(renderer, cb);
// });
await withVoidCallback((cb) {
Engine_flushAndWaitRenderThead(app.engine!, cb);
});
// await withVoidCallback((cb) {
// Engine_flushAndWaitRenderThead(app.engine!, cb);
// });
await withVoidCallback((cb) {
Engine_destroyFenceRenderThread(app.engine!, fence, cb);
});
// await withVoidCallback((cb) {
// Engine_destroyFenceRenderThread(app.engine!, fence, cb);
// });
// await withVoidCallback((cb) {
// if (renderTarget != null) {
// Viewer_captureRenderTargetRenderThread(
// _viewer!,
// view!.view,
// swapChain!.swapChain,
// renderTarget.renderTarget,
// out.address,
// useFence,
// cb);
// } else {
// Viewer_captureRenderThread(_viewer!, view!.view, swapChain!.swapChain,
// out.address, useFence, cb);
// }
// });
return pixelBuffers;
}
// // await withVoidCallback((cb) {
// // if (renderTarget != null) {
// // Viewer_captureRenderTargetRenderThread(
// // _viewer!,
// // view!.view,
// // swapChain!.swapChain,
// // renderTarget.renderTarget,
// // out.address,
// // useFence,
// // cb);
// // } else {
// // Viewer_captureRenderThread(_viewer!, view!.view, swapChain!.swapChain,
// // out.address, useFence, cb);
// // }
// // });
// return pixelBuffers;
// }
double _msPerFrame = 1000.0 / 60.0;
@@ -225,7 +232,6 @@ class ThermionViewerFFI extends ThermionViewer {
@override
Future setFrameRate(int framerate) async {
_msPerFrame = 1000.0 / framerate;
set_frame_interval_render_thread(_viewer!, _msPerFrame);
}
final _onDispose = <Future Function()>[];
@@ -238,20 +244,14 @@ class ThermionViewerFFI extends ThermionViewer {
///
@override
Future dispose() async {
if (_viewer == null) {
throw Exception("Viewer has already been disposed.");
}
_disposing = true;
await setRendering(false);
await destroyAssets();
for (final mInstance in _materialInstances) {
await mInstance.dispose();
await mInstance.destroy();
}
await destroyLights();
_sceneManager = null;
_viewer = null;
for (final callback in _onDispose) {
await callback.call();
}
@@ -310,34 +310,39 @@ class ThermionViewerFFI extends ThermionViewer {
///
@override
Future loadSkybox(String skyboxPath) async {
final pathPtr = skyboxPath.toNativeUtf8(allocator: allocator).cast<Char>();
var data = await _loadAsset(skyboxPath);
await withVoidCallback((cb) {
Viewer_loadSkyboxRenderThread(_viewer!, pathPtr, cb);
skybox = await withPointerCallback<TSkybox>((cb) {
Engine_buildSkyboxRenderThread(
app.engine, data.address, data.length, cb, nullptr);
});
allocator.free(pathPtr);
Scene_setSkybox(scene.scene, skybox!);
}
///
///
///
@override
Future createIbl(double r, double g, double b, double intensity) async {
create_ibl(_viewer!, r, g, b, intensity);
Future<Uint8List> _loadAsset(String path) async {
if (path.startsWith("file://")) {
return File(path.replaceAll("file://", "")).readAsBytesSync();
}
if (path.startsWith("asset://")) {
throw UnimplementedError();
}
throw UnimplementedError();
}
Pointer<TIndirectLight>? indirectLight;
Pointer<TSkybox>? skybox;
///
///
///
@override
Future loadIbl(String lightingPath, {double intensity = 30000}) async {
final pathPtr =
lightingPath.toNativeUtf8(allocator: allocator).cast<Char>();
await withVoidCallback((cb) {
Viewer_loadIblRenderThread(_viewer!, pathPtr, intensity, cb);
var data = await _loadAsset(lightingPath);
indirectLight = await withPointerCallback<TIndirectLight>((cb) {
Engine_buildIndirectLightRenderThread(
app.engine, data.address, data.length, intensity, cb, nullptr);
});
Scene_setIndirectLight(scene.scene, indirectLight!);
}
///
@@ -345,12 +350,10 @@ class ThermionViewerFFI extends ThermionViewer {
///
@override
Future rotateIbl(Matrix3 rotationMatrix) async {
var floatPtr = allocator<Float>(9);
for (int i = 0; i < 9; i++) {
floatPtr[i] = rotationMatrix.storage[i];
if (indirectLight == null) {
throw Exception("No IBL loaded");
}
rotate_ibl(_viewer!, floatPtr);
allocator.free(floatPtr);
IndirectLight_setRotation(indirectLight!, rotationMatrix.storage.address);
}
///
@@ -358,9 +361,11 @@ class ThermionViewerFFI extends ThermionViewer {
///
@override
Future removeSkybox() async {
await withVoidCallback((cb) {
Viewer_removeSkyboxRenderThread(_viewer!, cb);
});
if (skybox != null) {
await withVoidCallback(
(cb) => Engine_destroySkyboxRenderThread(app.engine, skybox!, cb));
skybox = null;
}
}
///
@@ -368,9 +373,11 @@ class ThermionViewerFFI extends ThermionViewer {
///
@override
Future removeIbl() async {
await withVoidCallback((cb) {
Viewer_removeIblRenderThread(_viewer!, cb);
});
if (indirectLight != null) {
await withVoidCallback((cb) => Engine_destroyIndirectLightRenderThread(
app.engine, indirectLight!, cb));
indirectLight = null;
}
}
@override
@@ -408,35 +415,38 @@ class ThermionViewerFFI extends ThermionViewer {
return addDirectLight(directLight);
}
final _lights = <ThermionEntity>{};
///
///
///
@override
Future<ThermionEntity> addDirectLight(DirectLight directLight) async {
var entity = await withIntCallback((cb) {
SceneManager_addLightRenderThread(
_sceneManager!,
directLight.type.index,
directLight.color,
directLight.intensity,
directLight.position.x,
directLight.position.y,
directLight.position.z,
directLight.direction.x,
directLight.direction.y,
directLight.direction.z,
directLight.falloffRadius,
directLight.spotLightConeInner,
directLight.spotLightConeOuter,
directLight.sunAngularRadius,
directLight.sunHaloSize,
directLight.sunHaloFallof,
directLight.castShadows,
cb);
});
var entity = LightManager_createLight(
app.lightManager, TLightType.values[directLight.type.index]);
if (entity == FILAMENT_ASSET_ERROR) {
throw Exception("Failed to add light to scene");
}
LightManager_setColor(app.lightManager, entity, directLight.color);
LightManager_setIntensity(app.lightManager, entity, directLight.intensity);
LightManager_setPosition(app.lightManager, entity, directLight.position.x,
directLight.position.y, directLight.position.z);
LightManager_setDirection(app.lightManager, entity, directLight.direction.x,
directLight.direction.y, directLight.direction.z);
LightManager_setFalloff(
app.lightManager, entity, directLight.falloffRadius);
LightManager_setSpotLightCone(app.lightManager, entity,
directLight.spotLightConeInner, directLight.spotLightConeOuter);
// LightManager_setSunAngularRadius(app.lightManager, entity, directLight.spotLightConeInner, directLight.spotLightConeOuter);
// LightManager_setSunHaloSize(app.lightManager, entity, directLight.spotLightConeInner, directLight.spotLightConeOuter);
// LightManager_setSunHaloFalloff(app.lightManager, entity, directLight.spotLightConeInner, directLight.spotLightConeOuter);
LightManager_setShadowCaster(
app.lightManager, entity, directLight.castShadows);
Scene_addEntity(scene.scene, entity);
_lights.add(entity);
return entity;
}
@@ -445,9 +455,9 @@ class ThermionViewerFFI extends ThermionViewer {
///
@override
Future removeLight(ThermionEntity entity) async {
await withVoidCallback((cb) {
SceneManager_removeLightRenderThread(_sceneManager!, entity, cb);
});
Scene_removeEntity(scene.scene, entity);
LightManager_destroyLight(app.lightManager, entity);
_lights.remove(entity);
}
///
@@ -455,34 +465,23 @@ class ThermionViewerFFI extends ThermionViewer {
///
@override
Future destroyLights() async {
await withVoidCallback((cb) {
SceneManager_destroyLightsRenderThread(_sceneManager!, cb);
});
for (final light in _lights) {
await removeLight(light);
}
}
final _assets = <ThermionAsset>{};
///
///
///
@override
Future<ThermionAsset> loadGlb(String path,
{bool unlit = false, int numInstances = 1, bool keepData = false}) async {
if (unlit) {
throw Exception("Not yet implemented");
}
final pathPtr = path.toNativeUtf8(allocator: allocator).cast<Char>();
var asset = await withPointerCallback<TSceneAsset>((callback) =>
SceneManager_loadGlbRenderThread(
_sceneManager!, pathPtr, numInstances, keepData, callback));
{int numInstances = 1, bool keepData = false}) async {
final data = await assetLoader(path);
allocator.free(pathPtr);
if (asset == nullptr) {
throw Exception("An error occurred loading the asset at $path");
}
var thermionAsset = FFIAsset(
asset, _sceneManager!, app.engine!, _unlitMaterialProvider!, this);
return thermionAsset;
return loadGlbFromBuffer(data,
numInstances: numInstances, keepData: keepData);
}
///
@@ -490,37 +489,29 @@ class ThermionViewerFFI extends ThermionViewer {
///
@override
Future<ThermionAsset> loadGlbFromBuffer(Uint8List data,
{bool unlit = false,
int numInstances = 1,
{int numInstances = 1,
bool keepData = false,
int priority = 4,
int layer = 0,
bool loadResourcesAsync = false}) async {
if (unlit) {
throw Exception("Not yet implemented");
var asset = SceneAsset_loadGlb(
app.gltfAssetLoader,
app.gltfResourceLoader,
app.engine,
app.nameComponentManager,
data.address,
data.length,
numInstances);
if (asset == nullptr) {
throw Exception("An error occurred loading the asset");
}
if (layer < 0 || layer > 6) {
throw Exception("Layer must be between 0 and 6");
}
var thermionAsset = FFIAsset(asset, app);
var assetPtr = await withPointerCallback<TSceneAsset>((callback) =>
SceneManager_loadGlbFromBufferRenderThread(
_sceneManager!,
data.address,
data.length,
numInstances,
keepData,
priority,
layer,
loadResourcesAsync,
callback));
_assets.add(thermionAsset);
if (assetPtr == nullptr) {
throw Exception("An error occurred loading GLB from buffer");
}
return FFIAsset(
assetPtr, _sceneManager!, app.engine!, _unlitMaterialProvider!, this);
return thermionAsset;
}
///
@@ -1694,8 +1685,7 @@ class ThermionViewerFFI extends ThermionViewer {
///
@override
Future<v64.Aabb3> getRenderableBoundingBox(ThermionEntity entityId) async {
final result =
SceneManager_getRenderableBoundingBox(_sceneManager!, entityId);
final result = RenderableManager_getAabb(app.renderableManager, entityId);
return v64.Aabb3.centerAndHalfExtents(
Vector3(result.centerX, result.centerY, result.centerZ),
Vector3(result.halfExtentX, result.halfExtentY, result.halfExtentZ));
@@ -1706,10 +1696,11 @@ class ThermionViewerFFI extends ThermionViewer {
///
@override
Future<v64.Aabb2> getViewportBoundingBox(ThermionEntity entityId) async {
final view = (await getViewAt(0)) as FFIView;
final result = get_bounding_box(_sceneManager!, view.view, entityId);
return v64.Aabb2.minMax(v64.Vector2(result.minX, result.minY),
v64.Vector2(result.maxX, result.maxY));
throw UnimplementedError();
// final view = (await getViewAt(0)) as FFIView;
// final result = get_bounding_box(_sceneManager!, view.view, entityId);
// return v64.Aabb2.minMax(v64.Vector2(result.minX, result.minY),
// v64.Vector2(result.maxX, result.maxY));
}
///
@@ -8,7 +8,7 @@ export 'gltf.dart';
export 'light_options.dart';
// repre handle that can be safely passed back to the rendering layer to manipulate an Entity
// handle manipulate an Entity
typedef ThermionEntity = int;
abstract class ThermionAsset {
@@ -66,15 +66,8 @@ abstract class ThermionAsset {
///
Future<List<ThermionAsset>> getInstances();
///
/// Adds all entities (renderable, lights and cameras) under [asset] to the scene.
///
Future addToScene();
///
/// Removes all entities (renderable, lights and cameras) under [asset] from the scene.
///
Future removeFromScene();
Future setCastShadows(bool castShadows);
Future setReceiveShadows(bool castShadows);
}
enum Axis {
@@ -97,7 +97,7 @@ enum TransparencyMode {
abstract class Material {
Future<MaterialInstance> createInstance();
Future<bool> hasParameter(String propertyName);
Future dispose();
Future destroy();
}
abstract class MaterialInstance {
@@ -146,5 +146,5 @@ abstract class MaterialInstance {
Future setTransparencyMode(TransparencyMode mode);
Future dispose();
Future destroy();
}
@@ -1,4 +1,6 @@
import 'package:thermion_dart/src/viewer/src/thermion_viewer_base.dart';
abstract class Scene {
Future add(covariant ThermionAsset asset);
Future remove(covariant ThermionAsset asset);
}
@@ -13,7 +13,7 @@ import 'package:animation_tools_dart/animation_tools_dart.dart';
///
/// A high-level interface for interacting with a 3D scene.
/// This broadly maps to a single scene/view
///
///
abstract class ThermionViewer {
///
@@ -40,8 +40,9 @@ abstract class ThermionViewer {
/// Render a single frame and return the captured image as a pixel buffer.
///
Future<List<Uint8List>> capture(
covariant List<({View view, SwapChain? swapChain, RenderTarget? renderTarget})> targets);
covariant List<
({View view, SwapChain? swapChain, RenderTarget? renderTarget})>
targets);
///
///
@@ -108,12 +109,6 @@ abstract class ThermionViewer {
///
Future loadIbl(String lightingPath, {double intensity = 30000});
///
/// Creates a indirect light with the given color.
/// Only one indirect light can be active at any given time; if an indirect light has already been loaded, it will be replaced.
///
Future createIbl(double r, double g, double b, double intensity);
///
/// Rotates the IBL & skybox.
///
+31 -21
View File
@@ -1,25 +1,31 @@
#pragma once
#include <filament/Engine.h>
#include <filament/Renderer.h>
#include <filament/View.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <math/mat3.h>
#include <math/norm.h>
#include <fstream>
#include <iostream>
#include <string>
#include <chrono>
#include <mutex>
#include <vector>
#include <map>
#include "scene/SceneManager.hpp"
#include <filament/Renderer.h>
#include <filament/SwapChain.h>
#include <filament/View.h>
#include <filament/Viewport.h>
#include <filament/Camera.h>
#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/Material.h>
#include <filament/MaterialInstance.h>
#include <filament/RenderableManager.h>
#include <filament/Scene.h>
#include <filament/TransformManager.h>
#include <filament/VertexBuffer.h>
#include "scene/AnimationManager.hpp"
namespace thermion
{
typedef std::chrono::time_point<std::chrono::high_resolution_clock> time_point_t;
typedef std::chrono::time_point time_point_t;
using namespace std::chrono;
@@ -27,22 +33,26 @@ namespace thermion
{
public:
RenderTicker(filament::Renderer renderer, thermion::SceneManager sceneManager) : mRenderer(renderer), mSceneManager(sceneManager) { }
RenderTicker(filament::Renderer *renderer) : mRenderer(renderer) { }
~RenderTicker();
void render(
uint64_t frameTimeInNanos
);
void setRenderable(SwapChain *swapChain, View **view, uint8_t numViews);
void setRenderable(filament::SwapChain *swapChain, filament::View **view, uint8_t numViews);
void addAnimationManager(AnimationManager* animationManager);
void removeAnimationManager(AnimationManager* animationManager);
private:
std::mutex mMutex;
Renderer *mRenderer = nullptr;
SceneManager *mSceneManager = nullptr;
std::vector<SwapChain*> mSwapChains;
std::map<SwapChain*, std::vector<View*>> mRenderable;
filament::Renderer *mRenderer = nullptr;
std::vector<AnimationManager*> mAnimationManagers;
std::vector<filament::SwapChain*> mSwapChains;
std::map<filament::SwapChain*, std::vector<filament::View*>> mRenderable;
};
}
}
@@ -8,6 +8,8 @@ extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TAnimationManager *AnimationManager_create(TEngine *tEngine);
EMSCRIPTEN_KEEPALIVE void AnimationManager_addAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId);
EMSCRIPTEN_KEEPALIVE void AnimationManager_removeAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId);
@@ -43,6 +43,7 @@ EMSCRIPTEN_KEEPALIVE void Engine_flushAndWait(TEngine *tEngine);
EMSCRIPTEN_KEEPALIVE TMaterial *Engine_buildMaterial(TEngine *tEngine, const uint8_t* materialData, size_t length);
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterial(TEngine *tEngine, TMaterial *tMaterial);
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstance(TEngine *tEngine, TMaterialInstance *tMaterialInstance);
EMSCRIPTEN_KEEPALIVE TScene *Engine_createScene(TEngine *tEngine);
EMSCRIPTEN_KEEPALIVE TSkybox *Engine_buildSkybox(TEngine *tEngine, uint8_t* ktxData, size_t length, void(*onTextureUploadComplete)());
EMSCRIPTEN_KEEPALIVE TIndirectLight *Engine_buildIndirectLight(TEngine *tEngine, uint8_t* ktxData, size_t length, float intensity, void(*onTextureUploadComplete)());
@@ -12,7 +12,7 @@ extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE void IndirectLight_setRotation(TIndirectLight TIndirectLight, double3x3 rotation);
EMSCRIPTEN_KEEPALIVE void IndirectLight_setRotation(TIndirectLight *tIndirectLight, double *rotation);
#ifdef __cplusplus
}
@@ -9,11 +9,19 @@ extern "C"
{
#endif
enum TLightType {
LIGHT_TYPE_SUN,
LIGHT_TYPE_DIRECTIONAL,
LIGHT_TYPE_POINT,
LIGHT_TYPE_FOCUSED_SPOT,
LIGHT_TYPE_SPOT
};
EMSCRIPTEN_KEEPALIVE void LightManager_setPosition(TLightManager *tLightManager, EntityId light, double x, double y, double z);
EMSCRIPTEN_KEEPALIVE void LightManager_setDirection(TLightManager *tLightManager, EntityId light, double x, double y, double z);
EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TLightManager *tLightManager, EntityId entity, int type);
EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TLightManager *tLightManager, TLightType tLightTtype);
EMSCRIPTEN_KEEPALIVE void LightManager_destroyLight(TLightManager *tLightManager, EntityId entity);
EMSCRIPTEN_KEEPALIVE void LightManager_setColor(TLightManager *tLightManager, EntityId entity, double r, double g, double b);
EMSCRIPTEN_KEEPALIVE void LightManager_setColor(TLightManager *tLightManager, EntityId entity, float colorTemperature);
EMSCRIPTEN_KEEPALIVE void LightManager_setIntensity(TLightManager *tLightManager, EntityId entity, double intensity);
EMSCRIPTEN_KEEPALIVE void LightManager_setFalloff(TLightManager *tLightManager, EntityId entity, double falloff);
EMSCRIPTEN_KEEPALIVE void LightManager_setSpotLightCone(TLightManager *tLightManager, EntityId entity, double inner, double outer);
@@ -7,7 +7,7 @@
extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TNameComponentManager *NameComponentManager_create();
EMSCRIPTEN_KEEPALIVE const char *NameComponentManager_getName(TNameComponentManager *tNameComponentManager, EntityId entity);
@@ -8,7 +8,10 @@ extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TRenderTicker *RenderTicker_create(TRenderer *tRenderer, TSceneManager *tSceneManager);
EMSCRIPTEN_KEEPALIVE TRenderTicker *RenderTicker_create(TRenderer *tRenderer);
EMSCRIPTEN_KEEPALIVE void RenderTicker_addAnimationManager(TRenderTicker *tRenderTicker, TAnimationManager *tAnimationManager);
EMSCRIPTEN_KEEPALIVE void RenderTicker_removeAnimationManager(TRenderTicker *tRenderTicker, TAnimationManager *tAnimationManager);
EMSCRIPTEN_KEEPALIVE void RenderTicker_render(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos);
EMSCRIPTEN_KEEPALIVE void RenderTicker_setRenderable(TRenderTicker *tFilamentRender, TSwapChain *swapChain, TView **views, uint8_t numViews);
@@ -20,6 +20,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void RenderableManager_setReceiveShadows(TRenderableManager *tRenderableManager, EntityId entityId, bool receiveShadows);
EMSCRIPTEN_KEEPALIVE bool RenderableManager_isShadowReceiver(TRenderableManager *tRenderableManager, EntityId entityId);
EMSCRIPTEN_KEEPALIVE bool RenderableManager_getFogEnabled(TRenderableManager *tRenderableManager, EntityId entityId);
EMSCRIPTEN_KEEPALIVE Aabb3 RenderableManager_getAabb(TRenderableManager *tRenderableManager, EntityId entityId);
#ifdef __cplusplus
}
@@ -16,6 +16,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void Scene_addEntity(TScene* tScene, EntityId entityId);
EMSCRIPTEN_KEEPALIVE void Scene_removeEntity(TScene* tScene, EntityId entityId);
EMSCRIPTEN_KEEPALIVE void Scene_setSkybox(TScene* tScene, TSkybox *skybox);
EMSCRIPTEN_KEEPALIVE void Scene_setIndirectLight(TScene* tScene, TIndirectLight *tIndirectLight);
EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAsset(TScene* tScene, TFilamentAsset *asset);
@@ -24,7 +24,29 @@ extern "C"
TMaterialInstance **materialInstances,
int materialInstanceCount
);
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGlb(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
size_t numInstances
);
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGltf(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
size_t numInstances
);
EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene);
EMSCRIPTEN_KEEPALIVE void SceneAsset_removeFromScene(TSceneAsset *tSceneAsset, TScene *tScene);
EMSCRIPTEN_KEEPALIVE EntityId SceneAsset_getEntity(TSceneAsset *tSceneAsset);
EMSCRIPTEN_KEEPALIVE int SceneAsset_getChildEntityCount(TSceneAsset* tSceneAsset);
EMSCRIPTEN_KEEPALIVE void SceneAsset_getChildEntities(TSceneAsset* tSceneAsset, EntityId *out);
@@ -20,6 +20,8 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos,);
// EMSCRIPTEN_KEEPALIVE void RenderLoop_addTask(TRenderLoop* tRenderLoop, void (*task)());
EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
EMSCRIPTEN_KEEPALIVE void Engine_createRenderThread(
TBackend backend,
void* platform,
@@ -36,6 +38,7 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *));
EMSCRIPTEN_KEEPALIVE void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Texture_buildRenderThread(TEngine *engine,
@@ -8,5 +8,5 @@ GIZMO_PACKAGE:
GIZMO_GIZMO_OFFSET:
.int 0
GIZMO_GIZMO_SIZE:
.int 45584
.int 45867
@@ -8,5 +8,5 @@ _GIZMO_PACKAGE:
_GIZMO_GIZMO_OFFSET:
.int 0
_GIZMO_GIZMO_SIZE:
.int 45584
.int 45867
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File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -8,5 +8,5 @@ GRID_PACKAGE:
GRID_GRID_OFFSET:
.int 0
GRID_GRID_SIZE:
.int 52130
.int 52018
@@ -8,5 +8,5 @@ _GRID_PACKAGE:
_GRID_GRID_OFFSET:
.int 0
_GRID_GRID_SIZE:
.int 52130
.int 52018
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File diff suppressed because it is too large Load Diff
@@ -8,5 +8,5 @@ IMAGE_PACKAGE:
IMAGE_IMAGE_OFFSET:
.int 0
IMAGE_IMAGE_SIZE:
.int 56612
.int 63850
@@ -8,5 +8,5 @@ _IMAGE_PACKAGE:
_IMAGE_IMAGE_OFFSET:
.int 0
_IMAGE_IMAGE_SIZE:
.int 56612
.int 63850
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File diff suppressed because it is too large Load Diff
@@ -8,5 +8,5 @@ UNLIT_PACKAGE:
UNLIT_UNLIT_OFFSET:
.int 0
UNLIT_UNLIT_SIZE:
.int 106370
.int 157994
@@ -8,5 +8,5 @@ _UNLIT_PACKAGE:
_UNLIT_UNLIT_OFFSET:
.int 0
_UNLIT_UNLIT_SIZE:
.int 106370
.int 157994
Binary file not shown.
File diff suppressed because it is too large Load Diff
@@ -8,5 +8,5 @@ UNLIT_FIXED_SIZE_PACKAGE:
UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET:
.int 0
UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE:
.int 45632
.int 45907
@@ -8,5 +8,5 @@ _UNLIT_FIXED_SIZE_PACKAGE:
_UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET:
.int 0
_UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE:
.int 45632
.int 45907
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+56 -25
View File
@@ -1,3 +1,5 @@
#if __APPLE__
#include "TargetConditionals.h"
#endif
@@ -6,35 +8,31 @@
#pragma comment(lib, "Ws2_32.lib")
#endif
#include <filament/Camera.h>
#include <filament/SwapChain.h>
#include <backend/DriverEnums.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <math/mat4.h>
#include <utils/EntityManager.h>
#include <utils/Panic.h>
#include <utils/Systrace.h>
#ifdef __EMSCRIPTEN__
#include <backend/platforms/PlatformWebGL.h>
#include <emscripten/emscripten.h>
#include <emscripten/bind.h>
#include <emscripten.h>
#include <emscripten/html5.h>
#include <emscripten/threading.h>
#include <emscripten/val.h>
#include <filament/webgl/WebEngine.h>
#include <sys/types.h>
#endif
#include <filament/Box.h>
#include <filament/Camera.h>
#include <filament/ColorGrading.h>
#include <filament/Engine.h>
#include <filament/Options.h>
#include <filament/Renderer.h>
#include <filament/View.h>
#include <filament/IndexBuffer.h>
#include <filament/IndirectLight.h>
#include <filament/LightManager.h>
#include <filament/Material.h>
#include <filament/MaterialInstance.h>
#include <filament/RenderableManager.h>
#include <iostream>
#include <streambuf>
#include <sstream>
#include <istream>
#include <fstream>
#include <filesystem>
#include <mutex>
#include <iomanip>
#include <unordered_set>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/TransformManager.h>
#include <filament/VertexBuffer.h>
#include "Log.hpp"
@@ -70,13 +68,32 @@ namespace thermion
}
mRenderable[swapChain] = swapChainViews;
// Keep track of the swapchains, so we can iterate them in the render method.
bool found = false;
for (auto existingSwapChain : mSwapChains) {
if (existingSwapChain == swapChain) {
found = true;
break;
}
}
if (!found) {
mSwapChains.push_back(swapChain);
}
}
}
void RenderTicker::render(uint64_t frameTimeInNanos)
{
std::lock_guard lock(mMutex);
mSceneManager->update();
// Update all animation managers
for (auto animationManager : mAnimationManagers) {
if (animationManager) { // Check for nullptr just in case
animationManager->update(frameTimeInNanos * 1e-9);
}
}
for (auto swapChain : mSwapChains)
{
@@ -99,5 +116,19 @@ namespace thermion
#endif
}
void RenderTicker::addAnimationManager(AnimationManager* animationManager) {
std::lock_guard<std::mutex> lock(mMutex);
mAnimationManagers.push_back(animationManager);
}
} // namespace thermion
void RenderTicker::removeAnimationManager(AnimationManager* animationManager) {
std::lock_guard<std::mutex> lock(mMutex);
auto it = std::find(mAnimationManagers.begin(), mAnimationManagers.end(), animationManager);
if (it != mAnimationManagers.end()) {
mAnimationManagers.erase(it);
}
}
RenderTicker::~RenderTicker() {}
} // namespace thermion
@@ -10,6 +10,13 @@ extern "C"
#include "c_api/TAnimationManager.h"
EMSCRIPTEN_KEEPALIVE TAnimationManager *AnimationManager_create(TEngine *tEngine, TScene *tScene) {
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
auto *scene = reinterpret_cast<filament::Scene *>(tScene);
auto animationManager = new AnimationManager(engine, scene);
return reinterpret_cast<TAnimationManager *>(animationManager);
}
EMSCRIPTEN_KEEPALIVE void AnimationManager_addAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId)
{
auto animationManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
@@ -162,6 +162,12 @@ namespace thermion
engine->destroy(material);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstance(TEngine *tEngine, TMaterialInstance *tMaterialInstance) {
auto *engine = reinterpret_cast<Engine *>(tEngine);
auto *mi = reinterpret_cast<MaterialInstance *>(tMaterialInstance);
engine->destroy(mi);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyTexture(TEngine *tEngine, TTexture *tTexture)
{
auto *engine = reinterpret_cast<Engine *>(tEngine);
@@ -24,13 +24,13 @@ namespace thermion
using namespace filament;
#endif
EMSCRIPTEN_KEEPALIVE void IndirectLight_setRotation(TIndirectLight *tIndirectLight, double3x3 rotation)
EMSCRIPTEN_KEEPALIVE void IndirectLight_setRotation(TIndirectLight *tIndirectLight, double *rotation)
{
auto *indirectLight = reinterpret_cast<filament::IndirectLight *>(tIndirectLight);
const filament::math::mat3f fRotation {
filament::math::float3 { rotation.col1.x, rotation.col1.y, rotation.col1.z },
filament::math::float3 { rotation.col2.x, rotation.col2.y, rotation.col2.z },
filament::math::float3 { rotation.col3.x, rotation.col3.y, rotation.col3.z },
filament::math::float3 { static_cast<float>(rotation[0]), static_cast<float>(rotation[1]), static_cast<float>(rotation[2]) },
filament::math::float3 { static_cast<float>(rotation[3]), static_cast<float>(rotation[4]), static_cast<float>(rotation[5]) },
filament::math::float3 { static_cast<float>(rotation[6]), static_cast<float>(rotation[7]), static_cast<float>(rotation[8]) },
};
indirectLight->setRotation(fRotation);
}
@@ -1,10 +1,14 @@
#include <filament/LightManager.h>
#include <utils/Entity.h>
#include <utils/EntityManager.h>
#include "c_api/APIExport.h"
#include "Log.hpp"
#include "c_api/TLightManager.h"
#include "Log.hpp"
extern "C" {
EMSCRIPTEN_KEEPALIVE void LightManager_setPosition(TLightManager *tLightManager, EntityId light, double x, double y, double z) {
@@ -27,8 +31,9 @@ EMSCRIPTEN_KEEPALIVE void LightManager_setDirection(TLightManager *tLightManager
lightManager->setDirection(instance, filament::math::float3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
}
EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TLightManager *tLightManager, EntityId entity, int type) {
auto* lm = reinterpret_cast<filament::LightManager*>(tLightManager);
EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TEngine *tEngine, TLightManager *tLightManager, TLightType type) {
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
auto *lightManager = reinterpret_cast<filament::LightManager*>(tLightManager);
filament::LightManager::Type lightType;
switch (type) {
@@ -41,9 +46,12 @@ EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TLightManager *tLightManager,
}
filament::LightManager::Builder builder(lightType);
return false;
// auto result = builder.build(*lm->getEngine(), utils::Entity::import(entity));
// return result == filament::LightManager::Result::Success ? 0 : -1;
auto entity = utils::EntityManager::create();
auto result = builder.build(*engine, utils::Entity::import(entity));
if(result != filament::LightManager::Result::Success) {
Log("Failed to create light");
}
return entity;
}
EMSCRIPTEN_KEEPALIVE void LightManager_destroyLight(TLightManager *tLightManager, EntityId entity) {
@@ -51,11 +59,13 @@ EMSCRIPTEN_KEEPALIVE void LightManager_destroyLight(TLightManager *tLightManager
lm->destroy(utils::Entity::import(entity));
}
EMSCRIPTEN_KEEPALIVE void LightManager_setColor(TLightManager *tLightManager, EntityId entity, double r, double g, double b) {
EMSCRIPTEN_KEEPALIVE void LightManager_setColor(TLightManager *tLightManager, EntityId entity, float colorTemperature) {
auto* lm = reinterpret_cast<filament::LightManager*>(tLightManager);
auto color = filament::Color::cct(colorTemperature);
auto instance = lm->getInstance(utils::Entity::import(entity));
if (instance.isValid()) {
lm->setColor(instance, {static_cast<float>(r), static_cast<float>(g), static_cast<float>(b)});
lm->setColor(instance, color);
}
}
@@ -8,6 +8,12 @@ extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TNameComponentManager *NameComponentManager_create()
{
auto *ncm = new utils::NameComponentManager(utils::EntityManager::get());
return reinterpret_cast<TNameComponentManager *>(ncm);
}
EMSCRIPTEN_KEEPALIVE const char *NameComponentManager_getName(TNameComponentManager *tNameComponentManager, EntityId entity)
{
auto ncm = reinterpret_cast<utils::NameComponentManager *>(tNameComponentManager);
@@ -18,13 +18,24 @@ extern "C"
{
#include "c_api/TRenderTicker.hpp"
EMSCRIPTEN_KEEPALIVE TRenderTicker *RenderTicker_create(TRenderer *tRenderer, TSceneManager *tSceneManager) {
EMSCRIPTEN_KEEPALIVE TRenderTicker *RenderTicker_create(TRenderer *tRenderer) {
auto *renderer = reinterpret_cast<filament::Renderer *>(tRenderer);
auto *sceneManager = reinterpret_cast<thermion::SceneManager *>(tSceneManager);
auto *renderTicker = new RenderTicker(renderer, sceneManager);
auto *renderTicker = new RenderTicker(renderer);
return reinterpret_cast<TRenderTicker *>(renderTicker);
}
EMSCRIPTEN_KEEPALIVE void RenderTicker_addAnimationManager(TRenderTicker *tRenderTicker, TAnimationManager *tAnimationManager) {
auto *renderTicker = reinterpret_cast<RenderTicker *>(tRenderTicker);
auto *animationManager = reinterpret_cast<thermion::AnimationManager *>(tAnimationManager);
renderTicker->addAnimationManager(animationManager);
}
EMSCRIPTEN_KEEPALIVE void RenderTicker_removeAnimationManager(TRenderTicker *tRenderTicker, TAnimationManager *tAnimationManager) {
auto *renderTicker = reinterpret_cast<RenderTicker *>(tRenderTicker);
auto *animationManager = reinterpret_cast<thermion::AnimationManager *>(tAnimationManager);
renderTicker->removeAnimationManager(animationManager);
}
EMSCRIPTEN_KEEPALIVE void RenderTicker_render(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos) {
auto *renderTicker = reinterpret_cast<RenderTicker *>
renderTicker->render(frameTimeInNanos);
@@ -120,5 +120,16 @@ namespace thermion
}
return renderableManager->getFogEnabled(renderableInstance);
}
EMSCRIPTEN_KEEPALIVE Aabb3 RenderableManager_getAabb(TRenderableManager *tRenderableManager, EntityId entityId) {
auto *renderableManager = reinterpret_cast<filament::RenderableManager *>(tRenderableManager);
const auto &entity = utils::Entity::import(entityId);
auto renderableInstance = renderableManager->getInstance(entity);
if (!renderableInstance.isValid()) {
return false;
}
auto box = rm.getAxisAlignedBoundingBox(instance);
return Aabb3{box.center.x, box.center.y, box.center.z, box.halfExtent.x, box.halfExtent.y, box.halfExtent.z};
}
}
}
@@ -29,6 +29,11 @@ namespace thermion
auto *scene = reinterpret_cast<Scene *>(tScene);
scene->addEntity(utils::Entity::import(entityId));
}
EMSCRIPTEN_KEEPALIVE void Scene_removeEntity(TScene* tScene, EntityId entityId) {
auto *scene = reinterpret_cast<Scene *>(tScene);
scene->removeEntity(utils::Entity::import(entityId));
}
EMSCRIPTEN_KEEPALIVE void Scene_setSkybox(TScene* tScene, TSkybox *tSkybox) {
auto *scene = reinterpret_cast<Scene *>(tScene);
@@ -1,4 +1,10 @@
#include <gltfio/AssetLoader.h>
#include <gltfio/ResourceLoader.h>
#include <utils/NameComponentManager.h>
#include "c_api/TGltfAssetLoader.h"
#include "c_api/TSceneAsset.h"
#include "scene/SceneAsset.hpp"
#include "scene/GltfSceneAsset.hpp"
@@ -59,12 +65,43 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGlb(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
size_t numInstances
) {
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
auto *nameComponentManager = reinterpret_cast<utils::NameComponentManager *>(tNameComponentManager);
auto *tFilamentAsset = GltfAssetLoader_load(tAssetLoader, tResourceLoader, data, length, numInstances);
auto *filamentAsset = reinterpret_cast<filament::gltfio::FilamentAsset *>(tFilamentAsset);
auto *assetLoader = reinterpret_cast<filament::gltfio::AssetLoader *>(tAssetLoader);
auto *resourceLoader = reinterpret_cast<filament::gltfio::ResourceLoader *>(tResourceLoader);
auto *sceneAsset = new GltfSceneAsset(
filamentAsset,
assetLoader,
engine,
nameComponentManager
);
return reinterpret_cast<TSceneAsset *>(sceneAsset);
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene) {
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
auto *scene = reinterpret_cast<Scene*>(tScene);
asset->addAllEntities(scene);
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_removeFromScene(TSceneAsset *tSceneAsset, TScene *tScene) {
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
auto *scene = reinterpret_cast<Scene*>(tScene);
asset->removeAllEntities(scene);
}
EMSCRIPTEN_KEEPALIVE EntityId SceneAsset_getEntity(TSceneAsset *tSceneAsset) {
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
return utils::Entity::smuggle(asset->getEntity());
@@ -683,6 +683,16 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *animationManager = AnimationManager_create(tEngine, tScene);
callback(animationManager);
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void AnimationManager_updateBoneMatricesRenderThread(
TAnimationManager *tAnimationManager,
TSceneAsset *sceneAsset,