feat:参照研听的基础工程

This commit is contained in:
jingyun
2026-06-18 15:02:28 +08:00
commit 364fc837b3
367 changed files with 16495 additions and 0 deletions
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
# build_runner 生成物,构建前由 `make runner` 重新生成,不纳入版本库
**/*.g.dart
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/
/coverage/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "9f455d2486bcb28cad87b062475f42edc959f636"
channel: "[user-branch]"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: 9f455d2486bcb28cad87b062475f42edc959f636
base_revision: 9f455d2486bcb28cad87b062475f42edc959f636
- platform: android
create_revision: 9f455d2486bcb28cad87b062475f42edc959f636
base_revision: 9f455d2486bcb28cad87b062475f42edc959f636
- platform: ios
create_revision: 9f455d2486bcb28cad87b062475f42edc959f636
base_revision: 9f455d2486bcb28cad87b062475f42edc959f636
- platform: web
create_revision: 9f455d2486bcb28cad87b062475f42edc959f636
base_revision: 9f455d2486bcb28cad87b062475f42edc959f636
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'
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# AGENTS.md - 金值 Flutter 客户端
当前阶段:工程骨架可运行。
- 业务按金值 PRD 与交互原型重新实现。
- 首期数据使用 mock repository,不接真实报价源。
- 复用工程基础能力:Riverpod、go_router、Dio 空壳、StorageService、主题与通用组件。
- 不迁移旧业务页面和旧接口模型。
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# 金值 Flutter 客户端
金值是贵金属资产管家。当前代码库处于第一阶段,只保留可运行工程骨架和 4 个空白 Tab。
开发原则:
- 使用 Flutter 原生 Widget 实现 PRD 和 HTML 原型,不嵌 WebView。
- 状态管理沿用 Riverpod。
- 路由沿用 go_router。
- 首期数据走本地 mock repository。
- 不复用旧业务页面、旧业务接口模型和旧业务命名。
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.PHONY: runner run test lint apk ipa build-web
WEB_API_URL ?= https://jinzhi.api.local
WEB_BASE_HREF ?= /flutter/
GITVERSION := $(shell git describe --tags --always --dirty 2>/dev/null || git rev-parse --short HEAD)
COMMON_DART_DEFINES := --dart-define=GITVERSION=$(GITVERSION)
runner:
dart run build_runner build --delete-conflicting-outputs
run:
flutter run $(COMMON_DART_DEFINES) --dart-define=JINZHI_API_BASE_URL=http://localhost:8088
test:
flutter test
lint:
flutter analyze
apk:
flutter build apk $(COMMON_DART_DEFINES) --release --target-platform android-arm64
ipa:
flutter build ipa $(COMMON_DART_DEFINES) --release
build-web:
API_BASE_URL=$(WEB_API_URL) BASE_HREF=$(WEB_BASE_HREF) bash scripts/build_web.sh
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# jinzhi_flutter_app
金值 - 贵金属资产管家。
第一阶段目标:基于既有 Flutter 工程骨架完成可运行空壳,保留主题、路由、状态管理、网络、存储和通用组件能力,业务从金值 PRD 重新实现。
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include: package:flutter_lints/flutter.yaml
analyzer:
exclude:
- "**/*.g.dart"
- "lib/models/pb/**"
- "packages/**"
plugins:
- custom_lint
linter:
rules:
prefer_const_constructors: true
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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
#key.properties
#**/*.keystore
#**/*.jks
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import java.util.Properties
plugins {
id("com.android.application")
id("kotlin-android")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
val androidSigningPropertiesFile = rootProject.file("key.properties")
val androidSigningProperties = Properties()
if (!androidSigningPropertiesFile.isFile) {
throw GradleException("Missing Android signing properties: $androidSigningPropertiesFile")
}
androidSigningPropertiesFile.inputStream().use { androidSigningProperties.load(it) }
fun requireSigningProperty(name: String): String {
val value = androidSigningProperties.getProperty(name)?.trim()
if (value.isNullOrBlank()) {
throw GradleException("Missing Android signing property: $name")
}
return value
}
android {
namespace = "com.jinzhi.app"
compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion
signingConfigs {
create("release") {
keyAlias = requireSigningProperty("keyAlias")
keyPassword = requireSigningProperty("keyPassword")
storeFile = file(requireSigningProperty("storeFile"))
storePassword = requireSigningProperty("storePassword")
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_11.toString()
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId = "com.jinzhi.app"
// You can update the following values to match your application needs.
// For more information, see: https://flutter.dev/to/review-gradle-config.
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
val umengChannel = System.getenv("UMENG_CHANNEL") ?: ""
manifestPlaceholders.putAll(
mutableMapOf(
"UMENG_CHANNEL" to umengChannel,
)
)
}
buildTypes {
release {
signingConfig = signingConfigs.getByName("release")
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro",
)
}
}
}
flutter {
source = "../.."
}
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# Add project-specific release rules here.
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.INTERNET" />
<!-- <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />-->
<!-- <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />-->
<application
android:label="金值"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher_round"
android:usesCleartextTraffic="true">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
<meta-data
android:name="UMENG_CHANNEL"
android:value="${UMENG_CHANNEL}" />
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>
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package com.jinzhi.app
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()
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<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<bitmap android:gravity="fill" android:src="@drawable/background"/>
</item>
<item>
<bitmap android:gravity="center" android:src="@drawable/splash"/>
</item>
</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<bitmap android:gravity="fill" android:src="@drawable/background"/>
</item>
<item>
<bitmap android:gravity="center" android:src="@drawable/splash"/>
</item>
</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<bitmap android:gravity="fill" android:src="@drawable/background"/>
</item>
<item>
<bitmap android:gravity="center" android:src="@drawable/splash"/>
</item>
</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<bitmap android:gravity="fill" android:src="@drawable/background"/>
</item>
<item>
<bitmap android:gravity="center" android:src="@drawable/splash"/>
</item>
</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
<monochrome android:drawable="@mipmap/ic_launcher_monochrome"/>
</adaptive-icon>
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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
<monochrome android:drawable="@mipmap/ic_launcher_monochrome"/>
</adaptive-icon>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:forceDarkAllowed">false</item>
<item name="android:windowFullscreen">true</item>
<item name="android:windowDrawsSystemBarBackgrounds">true</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
<item name="android:windowSplashScreenBackground">#0F0F0F</item>
<item name="android:windowSplashScreenAnimatedIcon">@drawable/android12splash</item>
<item name="android:windowSplashScreenIconBackgroundColor">#0F0F0F</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
<item name="android:forceDarkAllowed">false</item>
<item name="android:windowFullscreen">true</item>
<item name="android:windowDrawsSystemBarBackgrounds">true</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:forceDarkAllowed">false</item>
<item name="android:windowFullscreen">true</item>
<item name="android:windowDrawsSystemBarBackgrounds">true</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
<item name="android:windowSplashScreenBackground">#FFFFFF</item>
<item name="android:windowSplashScreenAnimatedIcon">@drawable/android12splash</item>
<item name="android:windowSplashScreenIconBackgroundColor">#FFFFFF</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#95E300</color>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
<item name="android:forceDarkAllowed">false</item>
<item name="android:windowFullscreen">true</item>
<item name="android:windowDrawsSystemBarBackgrounds">true</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
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allprojects {
repositories {
google()
mavenCentral()
}
}
val newBuildDir: Directory =
rootProject.layout.buildDirectory
.dir("../../build")
.get()
rootProject.layout.buildDirectory.value(newBuildDir)
subprojects {
val newSubprojectBuildDir: Directory = newBuildDir.dir(project.name)
project.layout.buildDirectory.value(newSubprojectBuildDir)
}
subprojects {
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
}
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org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true
android.enableJetifier=true
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.12-all.zip
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storePassword=jinzhi123
keyPassword=jinzhi123
keyAlias=jinzhi
storeFile=files/jinzhi.jks
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pluginManagement {
val flutterSdkPath =
run {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.9.1" apply false
id("org.jetbrains.kotlin.android") version "2.1.0" apply false
}
include(":app")
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# .env file
# UMENG keys for Muzhi environment (replace with actual keys later)
UMENG_ANDROID_APP_KEY=6a27b1f46f259537c7b616be
UMENG_IOS_APP_KEY=6a27b24e6f259537c7b617a8
UMENG_ANDROID_PUSH_SECRET=xxx
# UMENG_CHANNEL is usually set via build flavors or defaults, but can be here if needed.
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