Commit Graph

132 Commits

Author SHA1 Message Date
Nick Fisher 91d3894c83 make ResourceBuffer rvalue ref constructor noexcept 2023-10-16 17:02:59 +11:00
Nick Fisher 4eebe02f29 add destroy_swap_chain_ffi and move setRendering into its own task 2023-10-13 11:22:42 +08:00
Nick Fisher b7f50df2dc camera fixes for assets with large bounding boxes 2023-10-11 14:12:04 +08:00
Nick Fisher 98bcf5d7ad implement picker/getNameForEntity 2023-10-11 11:10:47 +08:00
Nick Fisher 79292914d2 fix type for nativeTextureId and add picker definition 2023-10-11 09:30:01 +08:00
Nick Fisher 9801fe9777 add first API method 2023-10-10 21:37:39 +08:00
Nick Fisher 1da0600c11 move include outside extern C scope to satisfy iOS 2023-10-04 15:46:01 +08:00
Nick Fisher 45576466c9 allow passing uberarchive path to FilamentViewer and expose destroy_viewer 2023-10-04 14:49:48 +08:00
Nick Fisher c1f8eae85e add toggle for postprocessing and minor cleanup work 2023-10-03 22:04:37 +08:00
Nick Fisher d49b43c191 use consistent size/pixel ratio 2023-10-03 21:49:34 +08:00
Nick Fisher 4a9bf91fae don't include C++ Log.hpp in ResourceBuffer 2023-10-03 00:46:58 +08:00
Nick Fisher 2a3a99c974 move Filament headers to own directory under iOS/macOS 2023-10-03 00:15:41 +08:00
Nick Fisher bbb3727b7c don't use constructors for ResourceBuffer on Android (messes with JNA) 2023-10-02 12:06:48 +08:00
Nick Fisher cf5ab5848d interim Android fixes 2023-10-01 20:44:23 +08:00
Nick Fisher 7463318a62 downgrade Android libs/headers to v1.32.4 2023-10-01 16:18:15 +08:00
Nick Fisher 313baef727 merge in Windows support 2023-09-30 16:54:20 +10:00
Nick Fisher 2e207e636a iOS fixes for direct FFI 2023-09-29 21:51:33 +08:00
Nick Fisher e8ba136863 more FFI work 2023-09-29 17:58:12 +08:00
Nick Fisher dd88c45536 more FFI work 2023-09-29 14:55:40 +08:00
Nick Fisher a6506e6346 initial work to re-implement FFI with background thread render loop 2023-09-29 13:54:04 +08:00
Nick Fisher fd843147ad add missing method handlers on Windows and use 32bit depth buffer for render target by default 2023-09-28 10:46:20 +10:00
Nick Fisher b7b2aebf28 merge moveCameraToAsset changes 2023-09-27 16:10:10 +10:00
Nick Fisher 32049876b4 initial work on custom Platform to wrap EGL D3D surface 2023-09-27 16:03:50 +10:00
Nick Fisher c27ca565f9 more D3D interop work 2023-09-26 15:14:17 +10:00
Nick Fisher 833022e4e0 add moveCameraToAsset 2023-09-25 22:30:07 +08:00
Nick Fisher 6cdc9bd3dc downgrade Filament libs to v1.34.2 for Windows 2023-09-25 21:52:09 +10:00
Nick Fisher 609e349d58 first pass Windows support 2023-09-23 15:27:09 +10:00
Nick Fisher 61d62eb463 rename window argument in create_swap_chain 2023-09-22 08:18:32 +08:00
Nick Fisher 9e51890ea1 add fillHeight option to setBackgroundImage 2023-09-15 13:51:23 +08:00
Nick Fisher f72ffd6c6a add fillHeight option to setBackgroundImage 2023-09-15 13:00:58 +08:00
Nick Fisher f963fe6063 don't initialize to nullptr (doesn't compile in Xcode) 2023-09-14 09:53:01 +08:00
Nick Fisher 7ba1598d9e use intptr_t for textureId 2023-09-14 09:52:42 +08:00
Nick Fisher 4c99c86571 change int types for consistency 2023-09-14 09:50:17 +08:00
Nick Fisher e1edb6299a add setBloom method 2023-08-24 09:36:30 +08:00
Nick Fisher 482666da31 expose setToneMapping method 2023-08-24 09:29:16 +08:00
Nick Fisher 730a5e530e implement missing method handlers on Linux 2023-08-21 05:13:56 +08:00
Nick Fisher af646ba3c6 compile image material for OpenGL & Metal 2023-08-21 04:16:47 +08:00
Nick Fisher 042439a72b add method for setting material color 2023-08-19 13:52:57 +08:00
Nick Fisher ed72c16724 allow partial morph animations 2023-08-18 15:43:20 +08:00
Nick Fisher d82bdff939 upgrade Filament to v1.41 2023-08-18 12:01:14 +08:00
Nick Fisher e62bf64c04 allow multiple simultaneous gltf animatiosn 2023-08-09 13:59:10 +08:00
Nick Fisher fa8c6b1ca0 add getAnimationDuration method 2023-08-08 14:34:15 +08:00
Nick Fisher 44aa3109bc add animation fading and revert to platform channel handler 2023-08-08 10:44:10 +08:00
Nick Fisher 313fb9bebf add hide/reveal entity 2023-07-03 22:54:27 +08:00
Nick Fisher 4adf8bbf80 merge 2023-06-22 13:47:24 +08:00
Nick Fisher 555d1199a2 add implementation for setMorphWeights 2023-06-22 13:38:17 +08:00
Nick Fisher bbb3cb5727 fix dynamic bone animations 2023-04-28 20:53:16 +08:00
Nick Fisher 62c4be0563 fix dynamic bone animations 2023-04-27 16:32:32 +08:00
Nick Fisher d1e15b53c5 remove RB assignment operator and carve out C++ only sections 2023-04-26 17:51:50 +08:00
Nick Fisher 6ec9fc2988 iOS fixes 2023-04-23 11:33:23 +08:00