Commit Graph

43 Commits

Author SHA1 Message Date
Nick Fisher a31f11151e check for beginFrame returning false in project() and correctly calculate numChannels/channelSize 2025-05-22 15:19:03 +08:00
Nick Fisher 10136c8cde use flush() instead of directly calling executeRenderThread (wasm) or flushAndWait (native) 2025-05-22 15:18:19 +08:00
Nick Fisher c712804bb1 add createLight method to FilamentApp 2025-05-22 15:09:36 +08:00
Nick Fisher 1b3d46533c remove unnecessary import 2025-05-22 15:08:02 +08:00
Nick Fisher 5733bc125b add addEntity method to Scene 2025-05-22 15:07:43 +08:00
Nick Fisher 943de8f77b add createCamera method to FilamentApp 2025-05-22 15:07:23 +08:00
Nick Fisher 1fb68b20e9 separate Gltf/Morph/BoneAnimationComponentManager definitions
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
2025-05-20 14:57:26 +08:00
Nick Fisher 11ff6c9053 remove TMaterialKey struct and pass directly as function params 2025-05-18 15:11:50 +08:00
Nick Fisher 760ae8ed8b add makeInt32List method (to create an Int32List actually backed by heap-allocated memory 2025-05-18 15:09:05 +08:00
Nick Fisher 25ada92574 add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread 2025-05-18 15:09:05 +08:00
Nick Fisher dc5cdcb7e1 update all void callbacks to accept an integer requestId 2025-05-18 15:08:47 +08:00
Nick Fisher 826a22f348 wip 2025-05-18 15:08:45 +08:00
Nick Fisher ee306549d8 rename relativeResourcePath to resourceUri
move resource loader from viewer to FilamentApp
2025-05-17 21:51:51 +08:00
Nick Fisher d3ec825688 rename relativeResourcePath to resourceUri
move resource loader from viewer to FilamentApp
2025-05-17 21:50:58 +08:00
Nick Fisher fe11479b08 remove relativeResourcePath from gltf resource loading;
all external resources should be added on the Dart side, Filament should never attempt to load these directly from the filesystem.
relativeResourcePath (called gltfPath on the Filament side) is only used for desktop loading, so this is now irrelevant.
Note that Filament must be compiled with GLTFIO_USE_FILESYSTEM=0
2025-05-17 21:48:18 +08:00
Nick Fisher c98e604e76 split animation components into GltfAnimation/MorphAnimation/BoneAnimation 2025-05-17 10:11:55 +08:00
Nick Fisher 671949a5cd transformToUnitCube returns bool (false when transform instance can't be found) 2025-05-10 09:03:46 +08:00
Nick Fisher cedcb45484 feat!: change default near/far to 0.1/100.0 2025-05-08 17:27:49 +08:00
Nick Fisher 2f16908992 feat! js_interop improvements 2025-05-07 17:06:38 +08:00
Nick Fisher 63e2dcd0ca add getter for Aabb3 directly (getBoundingBox) on ThermionAsset 2025-05-07 16:53:16 +08:00
Nick Fisher c66dc40bab separate getter/create method for boundingBoxAsset 2025-04-19 09:47:18 +08:00
Nick Fisher 2b6693a826 change default PixelDataType to FLOAT for capture() 2025-04-17 13:32:35 +08:00
Nick Fisher 6b008bd433 change setBoundingBoxVisibility to getBoundingBoxAsset 2025-04-17 13:31:47 +08:00
Nick Fisher c3e583ac5a make swapChain an optional parameter when calling capture() (if not specified, first swapchain will be used) 2025-04-16 17:23:55 +08:00
Nick Fisher 48654f0e8f documentation 2025-04-16 17:23:55 +08:00
Nick Fisher a772b86f09 export light options and layers 2025-04-16 17:23:53 +08:00
Nick Fisher 5097373a22 export layers in package 2025-04-16 13:59:06 +08:00
Nick Fisher 585e0ad087 move pick() to View 2025-04-16 13:30:31 +08:00
Nick Fisher 9d593b8c3b add getHorizontalFieldOfView/getVerticalFieldOfView methods to (Dart) Camera class 2025-04-16 13:29:24 +08:00
Nick Fisher e0b2e1c3b9 add onDestroy hooks for FilamentApp 2025-04-02 22:27:12 +08:00
Nick Fisher 289749115b add flush() method on FilamentApp 2025-03-28 10:01:26 +08:00
Nick Fisher 1b902e36f4 expose setBlendMode on View 2025-03-25 11:34:08 +08:00
Nick Fisher 999b1e613f refactoring + texture projection 2025-03-25 09:39:02 +08:00
Nick Fisher 0cbbc058e0 refactoring 2025-03-22 10:49:24 +08:00
Nick Fisher a67f42f0de refactoring 2025-03-21 17:18:16 +08:00
Nick Fisher 255c0edd49 refactoring 2025-03-21 14:56:20 +08:00
Nick Fisher e6bdcb687a refactoring 2025-03-20 18:48:04 +08:00
Nick Fisher cbff4cd805 refactoring 2025-03-20 11:07:16 +08:00
Nick Fisher a8a2f14b34 refactoring 2025-03-19 23:22:19 +08:00
Nick Fisher 931aab5159 refactoring 2025-03-19 21:52:59 +08:00
Nick Fisher a310498c5a refactoring 2025-03-19 18:45:42 +08:00
Nick Fisher 102429e090 refactoring 2025-03-19 15:42:11 +08:00
Nick Fisher 627447f8b0 refactoring 2025-03-19 12:27:13 +08:00