Commit Graph

13 Commits

Author SHA1 Message Date
Nick Fisher 2b9ddef5e7 use shared EGLContext for ANGLE on Windows 2023-10-22 17:45:09 +11:00
Nick Fisher 6cf8e58bed refactor resizing to address race condition on Windows 2023-10-16 17:02:24 +11:00
Nick Fisher df4f647333 add DestroyTexture for pixelBuffer implementation 2023-10-13 16:53:39 +11:00
Nick Fisher 32bff81f53 re-implement pixel buffer on Windows with compile-time switch 2023-10-10 20:08:50 +11:00
Nick Fisher 8c82edd3d2 add Cmake/preprocessor define to switch between ANGLE/OpenGL on Windows 2023-10-10 19:26:31 +11:00
Nick Fisher 313baef727 merge in Windows support 2023-09-30 16:54:20 +10:00
Nick Fisher cfa8e8edb4 first (rough) working implementation of Filament-GLES-D3D-ANGLE 2023-09-29 01:11:07 +10:00
Nick Fisher 7e2f39c611 current working version for pixel buffer on Windows (may need to comment out lifecycle checks in FilamentWidget) 2023-09-28 10:47:28 +10:00
Nick Fisher 32049876b4 initial work on custom Platform to wrap EGL D3D surface 2023-09-27 16:03:50 +10:00
Nick Fisher c27ca565f9 more D3D interop work 2023-09-26 15:14:17 +10:00
Nick Fisher d93b3f6aa8 windows working (SLOW) with pixel buffer copy 2023-09-25 21:52:28 +10:00
Nick Fisher 609e349d58 first pass Windows support 2023-09-23 15:27:09 +10:00
Nick Fisher 15cbed2afa first pass Windows implementation 2023-09-22 08:24:22 +08:00