Commit Graph

256 Commits

Author SHA1 Message Date
Nick Fisher 4492a9fa8f fix ResourceBuffer going out of scope before texture callbacks 2023-10-03 12:46:14 +11:00
Nick Fisher 4a9bf91fae don't include C++ Log.hpp in ResourceBuffer 2023-10-03 00:46:58 +08:00
Nick Fisher 690c94adb5 fix freeing resources in async callbacks 2023-10-03 00:20:53 +08:00
Nick Fisher 1f5f24c740 logging 2023-10-03 00:20:23 +08:00
Nick Fisher 0b67eb7eb6 remove old standalone KtxReader source files 2023-10-03 00:17:46 +08:00
Nick Fisher 2fdbb9582e use FilterQuality.none in widget 2023-10-02 13:38:45 +08:00
Nick Fisher 0be2bce764 add win32 ifdef to pragma 2023-10-01 16:18:39 +08:00
Nick Fisher 313baef727 merge in Windows support 2023-09-30 16:54:20 +10:00
Nick Fisher 2e207e636a iOS fixes for direct FFI 2023-09-29 21:51:33 +08:00
Nick Fisher 4b19632129 implement most outstanding FFI methods 2023-09-29 18:25:37 +08:00
Nick Fisher e8ba136863 more FFI work 2023-09-29 17:58:12 +08:00
Nick Fisher dd88c45536 more FFI work 2023-09-29 14:55:40 +08:00
Nick Fisher a6506e6346 initial work to re-implement FFI with background thread render loop 2023-09-29 13:54:04 +08:00
Nick Fisher fd843147ad add missing method handlers on Windows and use 32bit depth buffer for render target by default 2023-09-28 10:46:20 +10:00
Nick Fisher 074f9e05f2 merge 2023-09-27 16:23:46 +10:00
Nick Fisher 908c76d6c3 make iOS/MacOS consistent re moveCameraToBoundingBox 2023-09-27 14:21:31 +08:00
Nick Fisher b7b2aebf28 merge moveCameraToAsset changes 2023-09-27 16:10:10 +10:00
Nick Fisher 32049876b4 initial work on custom Platform to wrap EGL D3D surface 2023-09-27 16:03:50 +10:00
Nick Fisher c27ca565f9 more D3D interop work 2023-09-26 15:14:17 +10:00
Nick Fisher 833022e4e0 add moveCameraToAsset 2023-09-25 22:30:07 +08:00
Nick Fisher 744fedb8d9 windows working (SLOW) with pixel buffer copy 2023-09-25 21:53:42 +10:00
Nick Fisher 609e349d58 first pass Windows support 2023-09-23 15:27:09 +10:00
Nick Fisher 6e7d5797a8 rename window argument in create_swap_chain 2023-09-22 08:19:31 +08:00
Nick Fisher 9f1aa84664 remove old methods, rename surface to window and use window properly if not nullptr 2023-09-22 08:19:19 +08:00
Nick Fisher 2a30a4dd40 remove StandardMaterialProvider 2023-09-22 08:18:09 +08:00
Nick Fisher c5d19f8576 fix AssetManager includes for proper compilation on Android 2023-09-19 17:49:15 +08:00
Nick Fisher 96556d5af0 stop animations are completed 2023-09-15 13:51:38 +08:00
Nick Fisher f72ffd6c6a add fillHeight option to setBackgroundImage 2023-09-15 13:00:58 +08:00
Nick Fisher 01928da3e6 logging 2023-09-14 13:38:57 +08:00
Nick Fisher ab2c09b788 change int types for consistency 2023-09-14 09:50:26 +08:00
Nick Fisher c47bdf4bf1 update iOS FilamentViewer to match new API 2023-09-14 09:49:58 +08:00
Nick Fisher 574d15a2ed use custom ubershader material 2023-09-14 09:49:41 +08:00
Nick Fisher c522cd6ee9 merge 2023-09-01 12:56:25 +08:00
Nick Fisher e1edb6299a add setBloom method 2023-08-24 09:36:30 +08:00
Nick Fisher 482666da31 expose setToneMapping method 2023-08-24 09:29:16 +08:00
Nick Fisher 7687e54a0d fix animation looping bug 2023-08-24 00:57:33 +08:00
Nick Fisher 03dd2cf6ac fix int64->int32 conversion bug for morph indices 2023-08-23 15:38:12 +08:00
Nick Fisher 8bc2807592 logging 2023-08-23 15:04:23 +08:00
Nick Fisher d08b0f2488 Linux fixes for v1.41.0 2023-08-21 02:03:18 +08:00
Nick Fisher 042439a72b add method for setting material color 2023-08-19 13:52:57 +08:00
Nick Fisher ed72c16724 allow partial morph animations 2023-08-18 15:43:20 +08:00
Nick Fisher 33dfc0b2b1 fixes for unnamed entities, disable unlitProvider and asset ktx2decoder 2023-08-18 12:02:14 +08:00
Nick Fisher e62bf64c04 allow multiple simultaneous gltf animatiosn 2023-08-09 13:59:10 +08:00
Nick Fisher fa8c6b1ca0 add getAnimationDuration method 2023-08-08 14:34:15 +08:00
Nick Fisher 3e982e2993 fix aspect 2023-08-08 13:05:08 +08:00
Nick Fisher 9fd02b12a4 merge 2023-08-08 10:45:15 +08:00
Nick Fisher 44aa3109bc add animation fading and revert to platform channel handler 2023-08-08 10:44:10 +08:00
Nick Fisher 85c3e03cf0 cleanup 2023-07-18 11:32:15 +08:00
Nick Fisher 2578465d6d remove random load 2023-07-09 21:38:46 +08:00
Nick Fisher 313fb9bebf add hide/reveal entity 2023-07-03 22:54:27 +08:00