add missing method handlers on Windows and use 32bit depth buffer for render target by default

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Nick Fisher committed 2023-09-28 10:46:20 +10:00
1 parent d502450f9e
commit fd843147ad
7 files changed
+19 -14

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@@ -18,14 +18,11 @@
#include "SceneAsset.hpp"
#include "Log.hpp"
#include "material/StandardMaterialProvider.hpp"
#include "material/UnlitMaterialProvider.hpp"
#include "material/FileMaterialProvider.hpp"
#include "gltfio/materials/uberarchive.h"
extern "C" {
#include "material/image.h"
#include "material/unlit_opaque.h"
}
namespace polyvox {