rename native pick to filament_pick to avoid naming clashes
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@@ -545,7 +545,7 @@ extern "C"
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return ((SceneManager *)sceneManager)->reveal(asset, meshName);
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}
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FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y))
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FLUTTER_PLUGIN_EXPORT void filament_pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y))
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{
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((FilamentViewer *)viewer)->pick(static_cast<uint32_t>(x), static_cast<uint32_t>(y), callback);
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}
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