cleanup EGL/D3D texture rendering
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@@ -16,7 +16,7 @@
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#include "FlutterFilamentApi.h"
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#if ANGLE
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#if USE_ANGLE
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#include "egl_context.h"
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#else
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#include "wgl_context.h"
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@@ -60,7 +60,7 @@ public:
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private:
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#ifdef USE_ANGLE
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std::unique_ptr<EGLContext> _context = nullptr;
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std::unique_ptr<FlutterEGLContext> _context = nullptr;
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#else
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std::unique_ptr<WGLContext> _context = nullptr;
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#endif
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