remove morph animation FFI-specific methods (regular methods are OK to use outside the engine thread)
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@@ -1019,40 +1019,6 @@ external void apply_weights_ffi(
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int count,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
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ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
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symbol: 'set_morph_target_weights_ffi', assetId: 'flutter_filament_plugin')
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external void set_morph_target_weights_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> morphData,
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int numWeights,
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);
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@ffi.Native<
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ffi.Bool Function(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Float>,
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ffi.Pointer<ffi.Int>,
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ffi.Int,
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ffi.Int,
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ffi.Float)>(
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symbol: 'set_morph_animation_ffi', assetId: 'flutter_filament_plugin')
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external bool set_morph_animation_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> morphData,
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ffi.Pointer<ffi.Int> morphIndices,
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int numMorphTargets,
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int numFrames,
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double frameLengthInMs,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
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ffi.Bool, ffi.Bool, ffi.Float)>(
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