feat: expose setLightDirection and setLightPosition
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@@ -570,10 +570,20 @@ abstract class ThermionViewer {
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Future transformToUnitCube(ThermionEntity entity);
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///
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/// Directly sets the world space position for [entity] to the given coordinates, skipping all collision detection.
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/// Directly sets the world space position for [entity] to the given coordinates.
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///
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Future setPosition(ThermionEntity entity, double x, double y, double z);
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///
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/// Set the world space position for [lightEntity] to the given coordinates.
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///
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Future setLightPosition(ThermionEntity lightEntity, double x, double y, double z);
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///
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/// Sets the world space direction for [lightEntity] to the given vector.
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///
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Future setLightDirection(ThermionEntity lightEntity, Vector3 direction);
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///
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/// Directly sets the scale for [entity], skipping all collision detection.
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///
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