when destroying a SceneAsset, if the object is an instance, call destroyInstance on the owner of instance rather than deleting the object directly
This commit is contained in:
1 parent
886a4a37aa
commit
d0da7f49f3
1 file changed
+4
@@ -112,8 +112,12 @@ extern "C"
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroy(TSceneAsset *tSceneAsset) {
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
if(asset->isInstance()) {
|
||||
asset->getInstanceOwner()->destroyInstance(asset);
|
||||
} else {
|
||||
delete asset;
|
||||
}
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene) {
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
|
||||
Reference in new issue
Block a user