rename numInstances to initialInstances in loadGltf methods.
when initialInstances > 0, don't wait for createInstance to be called to create corresponding GltfSceneAsset
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@@ -33,8 +33,7 @@ namespace thermion
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Engine *engine,
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utils::NameComponentManager* ncm,
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MaterialInstance **materialInstances = nullptr,
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size_t materialInstanceCount = 0,
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int instanceIndex = 0);
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size_t materialInstanceCount = 0);
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~GltfSceneAsset();
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