add loop option to playAnimation
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@@ -58,7 +58,7 @@ interface FilamentInterop : Library {
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fun get_animation_names(viewer:Pointer, outLen:IntByReference) : Pointer;
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fun get_animation_names(viewer:Pointer, outLen:IntByReference) : Pointer;
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fun play_animation(viewer:Pointer, index:Int);
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fun play_animation(viewer:Pointer, index:Int, loop:Boolean);
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fun free_pointer(ptr:Pointer, size:Int);
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fun free_pointer(ptr:Pointer, size:Int);
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