finalize bone transform animation

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Nick Fisher committed 2022-12-17 16:31:20 +08:00
1 parent de9797a20e
commit b1832c237f
17 files changed
+581 -476

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@@ -126,6 +126,8 @@ public:
*/
void detachSkin(size_t skinIndex, utils::Entity target) noexcept;
const math::mat4f* getInverseBindMatricesAt(size_t skinIndex) const noexcept;
/**
* Resets the AABB on all renderables by manually computing the bounding box.
*