This commit is contained in:
Nick Fisher
2023-04-19 18:06:48 +08:00
parent 7f4ca7e69b
commit a162ff2400
30 changed files with 3604 additions and 2293 deletions
+124 -78
View File
@@ -6,180 +6,210 @@
using namespace polyvox;
#define FLUTTER_PLUGIN_EXPORT __attribute__((visibility("default")))
extern "C" {
#include "PolyvoxFilamentApi.h"
void* filament_viewer_new(void* context, ResourceBuffer (*loadResource)(char const*), void (*freeResource)(unsigned int)) {
FLUTTER_PLUGIN_EXPORT void* create_filament_viewer(void* context, ResourceBuffer (*loadResource)(char const*), void (*freeResource)(unsigned int)) {
FilamentViewer* v = new FilamentViewer(context, loadResource, freeResource);
return (void*)v;
}
void create_render_target(void* viewer, uint32_t textureId, uint32_t width, uint32_t height) {
FLUTTER_PLUGIN_EXPORT void create_render_target(void* viewer, uint32_t textureId, uint32_t width, uint32_t height) {
((FilamentViewer*)viewer)->createRenderTarget(textureId, width, height);
}
void filament_viewer_delete(void* viewer) {
FLUTTER_PLUGIN_EXPORT void delete_filament_viewer(void* viewer) {
delete((FilamentViewer*)viewer);
}
void set_background_color(void* viewer, const float r, const float g, const float b, const float a) {
FLUTTER_PLUGIN_EXPORT void set_background_color(void* viewer, const float r, const float g, const float b, const float a) {
((FilamentViewer*)viewer)->setBackgroundColor(r, g, b, a);
}
void clear_background_image(void* viewer) {
FLUTTER_PLUGIN_EXPORT void clear_background_image(void* viewer) {
((FilamentViewer*)viewer)->clearBackgroundImage();
}
void set_background_image(void* viewer, const char* path) {
FLUTTER_PLUGIN_EXPORT void set_background_image(void* viewer, const char* path) {
((FilamentViewer*)viewer)->setBackgroundImage(path);
}
void set_background_image_position(void* viewer, float x, float y, bool clamp) {
FLUTTER_PLUGIN_EXPORT void set_background_image_position(void* viewer, float x, float y, bool clamp) {
((FilamentViewer*)viewer)->setBackgroundImagePosition(x, y, clamp);
}
void load_skybox(void* viewer, const char* skyboxPath) {
FLUTTER_PLUGIN_EXPORT void load_skybox(void* viewer, const char* skyboxPath) {
((FilamentViewer*)viewer)->loadSkybox(skyboxPath);
}
void load_ibl(void* viewer, const char* iblPath, float intensity) {
FLUTTER_PLUGIN_EXPORT void load_ibl(void* viewer, const char* iblPath, float intensity) {
((FilamentViewer*)viewer)->loadIbl(iblPath, intensity);
}
void remove_skybox(void* viewer) {
FLUTTER_PLUGIN_EXPORT void remove_skybox(void* viewer) {
((FilamentViewer*)viewer)->removeSkybox();
}
void remove_ibl(void* viewer) {
FLUTTER_PLUGIN_EXPORT void remove_ibl(void* viewer) {
((FilamentViewer*)viewer)->removeIbl();
}
int32_t add_light(void* viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) {
FLUTTER_PLUGIN_EXPORT int32_t add_light(void* viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) {
return ((FilamentViewer*)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
}
void remove_light(void* viewer, int32_t entityId) {
FLUTTER_PLUGIN_EXPORT void remove_light(void* viewer, int32_t entityId) {
((FilamentViewer*)viewer)->removeLight(entityId);
}
void clear_lights(void* viewer) {
FLUTTER_PLUGIN_EXPORT void clear_lights(void* viewer) {
((FilamentViewer*)viewer)->clearLights();
}
void* load_glb(void* viewer, const char* assetPath, bool unlit) {
return ((FilamentViewer*)viewer)->loadGlb(assetPath, unlit);
FLUTTER_PLUGIN_EXPORT EntityId load_glb(void* assetManager, const char* assetPath, bool unlit) {
return ((AssetManager*)assetManager)->loadGlb(assetPath, unlit);
}
void* load_gltf(void* viewer, const char* assetPath, const char* relativePath) {
return ((FilamentViewer*)viewer)->loadGltf(assetPath, relativePath);
FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void* assetManager, const char* assetPath, const char* relativePath) {
return ((AssetManager*)assetManager)->loadGltf(assetPath, relativePath);
}
bool set_camera(void* viewer, void* asset, const char* nodeName) {
return ((FilamentViewer*)viewer)->setCamera((SceneAsset*)asset, nodeName);
FLUTTER_PLUGIN_EXPORT bool set_camera(void* viewer, EntityId asset, const char* nodeName) {
return ((FilamentViewer*)viewer)->setCamera(asset, nodeName);
}
void set_camera_exposure(void* viewer, float aperture, float shutterSpeed, float sensitivity) {
FLUTTER_PLUGIN_EXPORT void set_camera_exposure(void* viewer, float aperture, float shutterSpeed, float sensitivity) {
((FilamentViewer*)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity);
}
void set_camera_position(void* viewer, float x, float y, float z) {
FLUTTER_PLUGIN_EXPORT void set_camera_position(void* viewer, float x, float y, float z) {
((FilamentViewer*)viewer)->setCameraPosition(x, y, z);
}
void set_camera_rotation(void* viewer, float rads, float x, float y, float z) {
FLUTTER_PLUGIN_EXPORT void set_camera_rotation(void* viewer, float rads, float x, float y, float z) {
((FilamentViewer*)viewer)->setCameraRotation(rads, x, y, z);
}
void set_camera_model_matrix(void* viewer, const float* const matrix) {
FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(void* viewer, const float* const matrix) {
((FilamentViewer*)viewer)->setCameraModelMatrix(matrix);
}
void set_camera_focal_length(void* viewer, float focalLength) {
FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(void* viewer, float focalLength) {
((FilamentViewer*)viewer)->setCameraFocalLength(focalLength);
}
void render(
FLUTTER_PLUGIN_EXPORT void render(
void* viewer,
uint64_t frameTimeInNanos
) {
((FilamentViewer*)viewer)->render(frameTimeInNanos);
}
void set_frame_interval(
FLUTTER_PLUGIN_EXPORT void set_frame_interval(
void* viewer,
float frameInterval
) {
((FilamentViewer*)viewer)->setFrameInterval(frameInterval);
}
void destroy_swap_chain(void* viewer) {
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(void* viewer) {
((FilamentViewer*)viewer)->destroySwapChain();
}
void create_swap_chain(void* viewer, void* surface=nullptr, uint32_t width=0, uint32_t height=0) {
FLUTTER_PLUGIN_EXPORT void create_swap_chain(void* viewer, void* surface=nullptr, uint32_t width=0, uint32_t height=0) {
((FilamentViewer*)viewer)->createSwapChain(surface, width, height);
}
void* get_renderer(void* viewer) {
FLUTTER_PLUGIN_EXPORT void* get_renderer(void* viewer) {
return ((FilamentViewer*)viewer)->getRenderer();
}
void update_viewport_and_camera_projection(void* viewer, int width, int height, float scaleFactor) {
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(void* viewer, int width, int height, float scaleFactor) {
return ((FilamentViewer*)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor);
}
void scroll_update(void* viewer, float x, float y, float delta) {
FLUTTER_PLUGIN_EXPORT void scroll_update(void* viewer, float x, float y, float delta) {
((FilamentViewer*)viewer)->scrollUpdate(x, y, delta);
}
void scroll_begin(void* viewer) {
FLUTTER_PLUGIN_EXPORT void scroll_begin(void* viewer) {
((FilamentViewer*)viewer)->scrollBegin();
}
void scroll_end(void* viewer) {
FLUTTER_PLUGIN_EXPORT void scroll_end(void* viewer) {
((FilamentViewer*)viewer)->scrollEnd();
}
void grab_begin(void* viewer, float x, float y, bool pan) {
FLUTTER_PLUGIN_EXPORT void grab_begin(void* viewer, float x, float y, bool pan) {
((FilamentViewer*)viewer)->grabBegin(x, y, pan);
}
void grab_update(void* viewer, float x, float y) {
FLUTTER_PLUGIN_EXPORT void grab_update(void* viewer, float x, float y) {
((FilamentViewer*)viewer)->grabUpdate(x, y);
}
void grab_end(void* viewer) {
FLUTTER_PLUGIN_EXPORT void grab_end(void* viewer) {
((FilamentViewer*)viewer)->grabEnd();
}
void apply_weights(void* asset, const char* const entityName, float* const weights, int count) {
((SceneAsset*)asset)->setMorphTargetWeights(entityName, weights, count);
FLUTTER_PLUGIN_EXPORT void* get_asset_manager(void* viewer) {
return (void*)((FilamentViewer*)viewer)->getAssetManager();
}
void set_animation(
void* asset,
FLUTTER_PLUGIN_EXPORT void apply_weights(
void* assetManager,
EntityId asset,
const char* const entityName,
float* const weights,
int count) {
// ((AssetManager*)assetManager)->setMorphTargetWeights(asset, entityName, weights, count);
}
FLUTTER_PLUGIN_EXPORT void set_morph_animation(
void* assetManager,
EntityId asset,
const char* const entityName,
const float* const morphData,
int numMorphWeights,
const BoneAnimation* const boneAnimations,
int numBoneAnimations,
int numFrames,
float frameLengthInMs) {
((SceneAsset*)asset)->setAnimation(
((AssetManager*)assetManager)->setMorphAnimationBuffer(
asset,
entityName,
morphData,
numMorphWeights,
boneAnimations,
numBoneAnimations,
numFrames,
frameLengthInMs
);
}
FLUTTER_PLUGIN_EXPORT void set_bone_animation(
void* assetManager,
EntityId asset,
int length,
const char** const boneNames,
const char** const meshNames,
const float* const frameData,
int numFrames,
float frameLengthInMs) {
((AssetManager*)assetManager)->setBoneAnimationBuffer(
asset,
length,
boneNames,
meshNames,
frameData,
numFrames,
frameLengthInMs
);
}
// void set_bone_transform(
// void* asset,
// EntityId asset,
// const char* boneName,
// const char* entityName,
// float transX,
@@ -190,7 +220,7 @@ extern "C" {
// float quatZ,
// float quatW
// ) {
// ((SceneAsset*)asset)->setBoneTransform(
// ((AssetManager*)assetManager)->setBoneTransform(
// boneName,
// entityName,
// transX,
@@ -206,70 +236,86 @@ extern "C" {
// }
void play_animation(void* asset, int index, bool loop, bool reverse) {
((SceneAsset*)asset)->playAnimation(index, loop, reverse);
FLUTTER_PLUGIN_EXPORT void play_animation(
void* assetManager,
EntityId asset,
int index,
bool loop,
bool reverse) {
((AssetManager*)assetManager)->playAnimation(asset, index, loop, reverse);
}
void set_animation_frame(void* asset, int animationIndex, int animationFrame) {
((SceneAsset*)asset)->setAnimationFrame(animationIndex, animationFrame);
FLUTTER_PLUGIN_EXPORT void set_animation_frame(
void* assetManager,
EntityId asset,
int animationIndex,
int animationFrame) {
// ((AssetManager*)assetManager)->setAnimationFrame(asset, animationIndex, animationFrame);
}
int get_animation_count(void* asset) {
auto names = ((SceneAsset*)asset)->getAnimationNames();
FLUTTER_PLUGIN_EXPORT int get_animation_count(
void* assetManager,
EntityId asset) {
auto names = ((AssetManager*)assetManager)->getAnimationNames(asset);
return names->size();
}
void get_animation_name(void* asset, char* const outPtr, int index) {
auto names = ((SceneAsset*)asset)->getAnimationNames();
FLUTTER_PLUGIN_EXPORT void get_animation_name(
void* assetManager,
EntityId asset,
char* const outPtr,
int index
) {
auto names = ((AssetManager*)assetManager)->getAnimationNames(asset);
string name = names->at(index);
strcpy(outPtr, name.c_str());
}
int get_morph_target_name_count(void* asset, const char* meshName) {
unique_ptr<vector<string>> names = ((SceneAsset*)asset)->getMorphTargetNames(meshName);
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void* assetManager, EntityId asset, const char* meshName) {
unique_ptr<vector<string>> names = ((AssetManager*)assetManager)->getMorphTargetNames(asset, meshName);
return names->size();
}
void get_morph_target_name(void* asset, const char* meshName, char* const outPtr, int index ) {
unique_ptr<vector<string>> names = ((SceneAsset*)asset)->getMorphTargetNames(meshName);
FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void* assetManager, EntityId asset, const char* meshName, char* const outPtr, int index ) {
unique_ptr<vector<string>> names = ((AssetManager*)assetManager)->getMorphTargetNames(asset, meshName);
string name = names->at(index);
strcpy(outPtr, name.c_str());
}
void remove_asset(void* viewer, void* asset) {
((FilamentViewer*)viewer)->removeAsset((SceneAsset*)asset);
FLUTTER_PLUGIN_EXPORT void remove_asset(void* viewer, EntityId asset) {
((FilamentViewer*)viewer)->removeAsset(asset);
}
void clear_assets(void* viewer) {
FLUTTER_PLUGIN_EXPORT void clear_assets(void* viewer) {
((FilamentViewer*)viewer)->clearAssets();
}
void load_texture(void* asset, const char* assetPath, int renderableIndex) {
((SceneAsset*)asset)->loadTexture(assetPath, renderableIndex);
FLUTTER_PLUGIN_EXPORT void load_texture(void* assetManager, EntityId asset, const char* assetPath, int renderableIndex) {
// ((AssetManager*)assetManager)->loadTexture(assetPath, renderableIndex);
}
void set_texture(void* asset) {
((SceneAsset*)asset)->setTexture();
FLUTTER_PLUGIN_EXPORT void set_texture(void* assetManager, EntityId asset) {
// ((AssetManager*)assetManager)->setTexture();
}
void transform_to_unit_cube(void* asset) {
((SceneAsset*)asset)->transformToUnitCube();
FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void* assetManager, EntityId asset) {
((AssetManager*)assetManager)->transformToUnitCube(asset);
}
void set_position(void* asset, float x, float y, float z) {
((SceneAsset*)asset)->setPosition(x, y, z);
FLUTTER_PLUGIN_EXPORT void set_position(void* assetManager, EntityId asset, float x, float y, float z) {
((AssetManager*)assetManager)->setPosition(asset, x, y, z);
}
void set_rotation(void* asset, float rads, float x, float y, float z) {
((SceneAsset*)asset)->setRotation(rads, x, y, z);
FLUTTER_PLUGIN_EXPORT void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z) {
((AssetManager*)assetManager)->setRotation(asset, rads, x, y, z);
}
void set_scale(void* asset, float scale) {
((SceneAsset*)asset)->setScale(scale);
}
FLUTTER_PLUGIN_EXPORT void set_scale(void* assetManager, EntityId asset, float scale) {
((AssetManager*)assetManager)->setScale(asset, scale);
}
void stop_animation(void* asset, int index) {
((SceneAsset*)asset)->stopAnimation(index);
FLUTTER_PLUGIN_EXPORT void stop_animation(void* assetManager, EntityId asset, int index) {
((AssetManager*)assetManager)->stopAnimation(asset, index);
}
}