feat: add removeStencilHighlight, queuePositionUpdateFromViewportCoords to ThermionViewer
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@@ -203,10 +203,11 @@ abstract class ThermionViewer {
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/// If you want to be able to call [createInstance] at a later time, you must pass true for [keepData].
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/// If [keepData] is false, the source glTF data will be released and [createInstance] will throw an exception.
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///
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Future<ThermionEntity> loadGlb(String path, {int numInstances = 1, bool keepData = false});
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Future<ThermionEntity> loadGlb(String path,
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{int numInstances = 1, bool keepData = false});
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///
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/// Create a new instance of [entity].
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/// Create a new instance of [entity].
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///
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Future<ThermionEntity> createInstance(ThermionEntity entity);
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@@ -224,7 +225,7 @@ abstract class ThermionViewer {
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/// Load the .gltf asset at the given path and insert into the scene.
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/// [relativeResourcePath] is the folder path where the glTF resources are stored;
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/// this is usually the parent directory of the .gltf file itself.
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///
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///
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/// See [loadGlb] for an explanation of [keepData].
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///
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Future<ThermionEntity> loadGltf(String path, String relativeResourcePath,
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@@ -609,12 +610,20 @@ abstract class ThermionViewer {
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ThermionEntity entity, double x, double y, double z,
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{bool relative = false});
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///
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/// TODO
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///
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Future queuePositionUpdateFromViewportCoords(
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ThermionEntity entity, double x, double y);
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///
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/// TODO
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///
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Future queueRelativePositionUpdateWorldAxis(ThermionEntity entity,
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double viewportX, double viewportY, double x, double y, double z);
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///
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/// Queues an update to the worldspace rotation for [entity].
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/// The actual update will occur on the next frame, and will be subject to collision detection.
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@@ -818,7 +827,13 @@ abstract class ThermionViewer {
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Future setGizmoVisibility(bool visible);
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///
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/// Outlines [entity].
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///
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Future setStencilHighlight(ThermionEntity entity);
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/// Renders an outline around [entity] with the given color.
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///
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Future setStencilHighlight(ThermionEntity entity,
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{double r = 1.0, double g = 0.0, double b = 0.0});
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///
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/// Removes the outline around [entity]. Noop if there was no highlight.
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///
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Future removeStencilHighlight(ThermionEntity entity);
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}
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