internal: add FFI method to check for valid renderable

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Nick Fisher committed 2025-01-07 08:25:48 +08:00
1 parent 8d8acef481
commit 96fe2c89ea
2 files changed
+8

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@@ -11,6 +11,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void RenderableManager_setMaterialInstanceAt(TRenderableManager *tRenderableManager, EntityId entityId, int primitiveIndex, TMaterialInstance *tMaterialInstance);
EMSCRIPTEN_KEEPALIVE void RenderableManager_setPriority(TRenderableManager *tRenderableManager, EntityId entityId, int priority);
EMSCRIPTEN_KEEPALIVE TMaterialInstance *RenderableManager_getMaterialInstanceAt(TRenderableManager *tRenderableManager, EntityId entityId, int primitiveIndex);
EMSCRIPTEN_KEEPALIVE bool RenderableManager_isRenderable(TRenderableManager *tRenderableManager, EntityId entityId);
#ifdef __cplusplus
}
#endif