fix: glTF instancing when loaded via buffer
This commit is contained in:
1 parent
3e39aa3630
commit
8e0ba8ac4e
6 files changed
+9
-6
No files matched your search
@@ -48,7 +48,7 @@ extern "C"
|
||||
EMSCRIPTEN_KEEPALIVE int SceneManager_removeFromScene(TSceneManager *tSceneManager, EntityId entity);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_transformToUnitCube(TSceneManager *sceneManager, EntityId asset);
|
||||
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlbFromBuffer(TSceneManager *tSceneManager, const uint8_t *const, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync);
|
||||
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlbFromBuffer(TSceneManager *tSceneManager, const uint8_t *const, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync);
|
||||
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlb(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData);
|
||||
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGltf(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData);
|
||||
|
||||
|
||||
Reference in new issue
Block a user