add Cmake/preprocessor define to switch between ANGLE/OpenGL on Windows
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@@ -11,17 +11,21 @@
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#include <Windows.h>
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#include <wrl.h>
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#ifdef USE_ANGLE
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#include <d3d.h>
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#include <d3d11.h>
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#endif
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#include "GL/GL.h"
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#include "GL/GLu.h"
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#ifdef USE_ANGLE
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#include "EGL/egl.h"
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#include "EGL/eglext.h"
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#include "EGL/eglplatform.h"
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#include "GLES2/gl2.h"
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#include "GLES2/gl2ext.h"
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#endif
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#include "PolyvoxFilamentApi.h"
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#include "PlatformAngle.h"
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@@ -59,9 +63,7 @@ public:
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int64_t _flutterTextureId;
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GLuint _glTextureId = 0;
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// D3D
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#ifdef USE_ANGLE
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// Device
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ID3D11Device* _D3D11Device = nullptr;
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ID3D11DeviceContext* _D3D11DeviceContext = nullptr;
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@@ -71,6 +73,12 @@ public:
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HANDLE _externalD3DTextureHandle = nullptr;
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HANDLE _internalD3DTextureHandle = nullptr;
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filament::backend::PlatformANGLE* _platform = nullptr;
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#else
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// OpenGL
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HGLRC _context = NULL;
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GLuint _glTextureId = 0;
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std::mutex _renderMutex;
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#endif
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void CreateTexture(
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const flutter::MethodCall<flutter::EncodableValue> &methodCall,
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@@ -80,6 +88,11 @@ public:
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ResourceBuffer loadResource(const char *path);
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void freeResource(ResourceBuffer rbuf);
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#ifdef USE_ANGLE
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bool MakeD3DTexture(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
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#else
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bool MakeOpenGLTexture(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
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#endif
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};
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} // namespace polyvox_filament
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