add nullptr check when loading gltf assets
This commit is contained in:
1 parent
aa2f19442b
commit
7406662853
1 file changed
+5
@@ -922,6 +922,11 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
|
||||
SceneAsset_createFromFilamentAssetRenderThread(engine,
|
||||
gltfAssetLoader, nameComponentManager, filamentAsset, cb));
|
||||
|
||||
if (asset == nullptr) {
|
||||
throw Exception(
|
||||
"Unknown error loading glTF asset. See logs for details.");
|
||||
}
|
||||
|
||||
await withVoidCallback((requestId, cb) =>
|
||||
GltfResourceLoader_destroyRenderThread(
|
||||
engine, gltfResourceLoader, requestId, cb));
|
||||
|
||||
Reference in new issue
Block a user