refactoring

This commit is contained in:
Nick Fisher committed 2025-03-19 17:54:43 +08:00
1 parent 124f923720
commit 6744c02019
23 files changed
+1074 -1278

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@@ -1,5 +1,7 @@
#pragma once
#include <vector>
#include <utils/Entity.h>
#include <filament/Box.h>
#include <filament/Engine.h>
@@ -37,10 +37,6 @@ public:
void addAllEntities(Scene* scene) override;
void removeAllEntities(Scene* scene) override;
void setPriority(RenderableManager& rm, int priority) override;
void setLayer(RenderableManager& rm, int layer) override;
size_t getInstanceCount() override { return _instances.size(); }
SceneAsset* getInstanceByEntity(utils::Entity entity) override;
SceneAsset* getInstanceAt(size_t index) override;