fix dynamic bone animations
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@@ -24,8 +24,9 @@ class MorphAnimationData {
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final double frameLengthInMs;
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Iterable<double> getData(String morphName) sync* {
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int index = morphNames.indexOf(morphName);
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for (int i = 0; i < numFrames; i++) {
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yield data[i * numMorphWeights];
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yield data[(i * numMorphWeights) + index];
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}
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}
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}
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