add support for multiple bone animations using quaternions
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@@ -370,20 +370,18 @@ external bool set_morph_animation(
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EntityId,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Int,
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ffi.Pointer<ffi.Pointer<ffi.Char>>,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Pointer<ffi.Char>>,
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ffi.Int,
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ffi.Float)>(
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symbol: 'set_bone_animation', assetId: 'flutter_filament_plugin')
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external void set_bone_animation(
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symbol: 'add_bone_animation', assetId: 'flutter_filament_plugin')
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external void add_bone_animation(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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ffi.Pointer<ffi.Float> frameData,
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int numFrames,
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int numBones,
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ffi.Pointer<ffi.Pointer<ffi.Char>> boneNames,
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ffi.Pointer<ffi.Pointer<ffi.Char>> meshName,
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ffi.Pointer<ffi.Char> boneName,
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ffi.Pointer<ffi.Pointer<ffi.Char>> meshNames,
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int numMeshTargets,
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double frameLengthInMs,
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);
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