add animation fading and revert to platform channel handler
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@@ -28,7 +28,9 @@ class AnimationBuilder {
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required this.meshName,
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required int framerate}) {
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_frameLengthInMs = 1000 / framerate;
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morphNames = controller.getMorphTargetNames(asset, meshName);
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controller.getMorphTargetNames(asset, meshName).then((value) {
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morphNames = value;
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});
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}
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void set() {
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