fix ResourceBuffer going out of scope before texture callbacks
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@@ -0,0 +1,13 @@
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#ifndef UBERARCHIVE_H_
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#define UBERARCHIVE_H_
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#include <stdint.h>
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extern "C" {
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extern const uint8_t UBERARCHIVE_PACKAGE[];
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extern int UBERARCHIVE_DEFAULT_OFFSET;
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extern int UBERARCHIVE_DEFAULT_SIZE;
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}
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#define UBERARCHIVE_DEFAULT_DATA (UBERARCHIVE_PACKAGE + UBERARCHIVE_DEFAULT_OFFSET)
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#endif
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