feat: add clearMorphAnimationData function
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@@ -269,6 +269,12 @@ abstract class ThermionViewer {
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ThermionEntity entity, MorphAnimationData animation,
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{List<String>? targetMeshNames});
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///
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/// Clear all current morph animations for [entity].
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///
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Future clearMorphAnimationData(
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ThermionEntity entity);
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///
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/// Resets all bones in the given entity to their rest pose.
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/// This should be done before every call to addBoneAnimation.
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