expose getters for near/far culling distance and clean up example project for more readability on frustum
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@@ -157,6 +157,8 @@ extern "C"
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FLUTTER_PLUGIN_EXPORT const double *const get_camera_projection_matrix(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT void set_camera_projection_matrix(const void *const viewer, const double *const matrix, double near, double far);
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FLUTTER_PLUGIN_EXPORT void set_camera_culling(const void *const viewer, double near, double far);
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FLUTTER_PLUGIN_EXPORT double get_camera_culling_near(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT double get_camera_culling_far(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT const double *const get_camera_culling_projection_matrix(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT const double *const get_camera_frustum(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void *const viewer, float focalLength);
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