add (very rough) gizmo, restructure Dart package into library, add EntityListWidget
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import 'dart:io';
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import 'dart:math';
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import 'dart:developer' as dev;
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter_filament/filament/filament_controller.dart';
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import 'dart:async';
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typedef ResizeCallback = void Function(Size newSize);
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class ResizeObserver extends SingleChildRenderObjectWidget {
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final ResizeCallback onResized;
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const ResizeObserver({
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Key? key,
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required this.onResized,
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Widget? child,
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}) : super(
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key: key,
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child: child,
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);
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@override
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RenderObject createRenderObject(BuildContext context) =>
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_RenderResizeObserver(onLayoutChangedCallback: onResized);
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}
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class _RenderResizeObserver extends RenderProxyBox {
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final ResizeCallback onLayoutChangedCallback;
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_RenderResizeObserver({
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RenderBox? child,
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required this.onLayoutChangedCallback,
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}) : super(child);
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Size _oldSize = Size.zero;
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@override
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void performLayout() async {
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super.performLayout();
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if (size.width != _oldSize.width || size.height != _oldSize.height) {
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onLayoutChangedCallback(size);
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_oldSize = Size(size.width, size.height);
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}
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}
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}
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class FilamentWidget extends StatefulWidget {
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final FilamentController controller;
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///
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/// The content to render before the texture widget is available.
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/// The default is a solid red Container, intentionally chosen to make it clear that there will be at least one frame where the Texture widget is not being rendered.
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///
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final Widget? initial;
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const FilamentWidget({Key? key, required this.controller, this.initial})
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: super(key: key);
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@override
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_FilamentWidgetState createState() => _FilamentWidgetState();
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}
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class _FilamentWidgetState extends State<FilamentWidget> {
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int? _width;
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int? _height;
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@override
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void initState() {
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WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
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var size = ((context.findRenderObject()) as RenderBox).size;
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_width = size.width.ceil();
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_height = size.height.ceil();
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setState(() {});
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});
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super.initState();
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}
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@override
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Widget build(BuildContext context) {
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if (_width == null || _height == null) {
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return widget.initial ?? Container(color: Colors.red);
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}
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return ResizeObserver(
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onResized: (newSize) {
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WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
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setState(() {
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_width = newSize.width.ceil();
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_height = newSize.height.ceil();
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});
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});
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},
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child: _SizedFilamentWidget(
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initial: widget.initial,
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width: _width!,
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height: _height!,
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controller: widget.controller,
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));
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}
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}
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class _SizedFilamentWidget extends StatefulWidget {
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final int width;
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final int height;
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final Widget? initial;
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final FilamentController controller;
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const _SizedFilamentWidget(
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{required this.width,
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required this.height,
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this.initial,
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required this.controller});
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@override
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State<StatefulWidget> createState() => _SizedFilamentWidgetState();
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}
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class _SizedFilamentWidgetState extends State<_SizedFilamentWidget> {
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String? _error;
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late final AppLifecycleListener _appLifecycleListener;
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Rect get _rect {
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final renderBox = (context.findRenderObject()) as RenderBox;
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final size = renderBox.size;
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final translation = renderBox.getTransformTo(null).getTranslation();
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return Rect.fromLTWH(translation.x, translation.y, size.width, size.height);
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}
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@override
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void initState() {
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_appLifecycleListener = AppLifecycleListener(
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onStateChange: _handleStateChange,
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);
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WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
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try {
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widget.controller
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.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
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} catch (err) {
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dev.log("Fatal error : $err");
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_error = err.toString();
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}
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});
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super.initState();
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}
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Timer? _resizeTimer;
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bool _resizing = false;
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Future _resize() async {
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final completer = Completer();
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// resizing the window can be sluggish (particular in debug mode), exacerbated when simultaneously recreating the swapchain and resize the window.
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// to address this, whenever the widget is resized, we set a timer for Xms in the future.
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// this timer will call [resize] with the widget size at that point in time.
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// any subsequent widget resizes will cancel the timer and replace with a new one.
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// debug mode does need a longer timeout.
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_resizeTimer?.cancel();
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await widget.controller
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.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
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_resizeTimer = Timer(
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Duration(milliseconds: (kReleaseMode || Platform.isWindows) ? 10 : 100),
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() async {
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try {
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while (_resizing) {
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await Future.delayed(const Duration(milliseconds: 20));
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}
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_resizing = true;
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await widget.controller
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.setDimensions(_rect, MediaQuery.of(context).devicePixelRatio);
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await widget.controller.resize();
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_resizeTimer = null;
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setState(() {});
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} catch (err) {
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dev.log("Error resizing FilamentWidget: $err");
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} finally {
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_resizing = false;
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completer.complete();
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_resizeTimer?.cancel();
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}
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});
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return completer.future;
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}
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@override
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void didUpdateWidget(_SizedFilamentWidget oldWidget) {
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super.didUpdateWidget(oldWidget);
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if (widget.height != oldWidget.height || widget.width != oldWidget.width) {
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_resize();
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}
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}
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@override
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void dispose() {
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_appLifecycleListener.dispose();
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super.dispose();
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}
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bool _wasRenderingOnInactive = true;
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void _handleStateChange(AppLifecycleState state) async {
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switch (state) {
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case AppLifecycleState.detached:
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dev.log("Detached");
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if (!_wasRenderingOnInactive) {
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_wasRenderingOnInactive = widget.controller.rendering;
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}
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await widget.controller.setRendering(false);
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break;
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case AppLifecycleState.hidden:
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dev.log("Hidden");
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if (!_wasRenderingOnInactive) {
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_wasRenderingOnInactive = widget.controller.rendering;
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}
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await widget.controller.setRendering(false);
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break;
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case AppLifecycleState.inactive:
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dev.log("Inactive");
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if (!_wasRenderingOnInactive) {
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_wasRenderingOnInactive = widget.controller.rendering;
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}
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// on Windows in particular, restoring a window after minimizing stalls the renderer (and the whole application) for a considerable length of time.
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// disabling rendering on minimize seems to fix the issue (so I wonder if there's some kind of command buffer that's filling up while the window is minimized).
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await widget.controller.setRendering(false);
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break;
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case AppLifecycleState.paused:
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dev.log("Paused");
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if (!_wasRenderingOnInactive) {
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_wasRenderingOnInactive = widget.controller.rendering;
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}
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await widget.controller.setRendering(false);
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break;
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case AppLifecycleState.resumed:
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dev.log("Resumed");
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await widget.controller.setRendering(_wasRenderingOnInactive);
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break;
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}
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}
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@override
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Widget build(BuildContext context) {
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// if an error was encountered in creating a viewer, display the error message and don't even try to display a Texture widget.
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if (_error != null) {
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return Container(
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color: Colors.white,
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child: Column(children: [
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const Text("A fatal error was encountered"),
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Text(_error!)
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]));
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}
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if (!widget.controller.requiresTextureWidget) {
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return Stack(children: [
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Positioned.fill(child: CustomPaint(painter: TransparencyPainter()))
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]);
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}
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return ListenableBuilder(
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listenable: widget.controller.textureDetails,
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builder: (BuildContext ctx, Widget? wdgt) {
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if (widget.controller.textureDetails.value == null) {
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return Stack(children: [
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Positioned.fill(
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child: widget.initial ?? Container(color: Colors.red))
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]);
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}
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// see [FilamentControllerFFI.resize] for an explanation of how we deal with resizing
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var texture = Texture(
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key: ObjectKey(
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"texture_${widget.controller.textureDetails.value!.textureId}"),
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textureId: widget.controller.textureDetails.value!.textureId,
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filterQuality: FilterQuality.none,
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freeze: false,
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);
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return Stack(children: [
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Positioned.fill(
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child: Platform.isLinux || Platform.isWindows
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? Transform(
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alignment: Alignment.center,
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transform: Matrix4.rotationX(
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pi), // TODO - this rotation is due to OpenGL texture coordinate working in a different space from Flutter, can we move this to the C++ side somewhere?
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child: texture)
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: texture)
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]);
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});
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}
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}
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class TransparencyPainter extends CustomPainter {
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@override
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void paint(Canvas canvas, Size size) {
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canvas.drawRect(
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Rect.fromLTWH(0, 0, size.width, size.height),
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Paint()
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..blendMode = BlendMode.clear
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..color = const Color(0x00000000),
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);
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}
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@override
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bool shouldRepaint(covariant CustomPainter oldDelegate) => false;
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}
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