move Filament headers to own directory under iOS/macOS
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@@ -231,6 +231,8 @@ public:
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int getCurrentCamera() const { return mCurrentCamera; }
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float getOcularDistance() const { return mOcularDistance; }
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private:
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using SceneMask = gltfio::NodeManager::SceneMask;
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@@ -266,6 +268,9 @@ private:
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SceneMask mVisibleScenes;
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bool mShowingRestPose = false;
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// Stereoscopic debugging
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float mOcularDistance = 0.0f;
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// 0 is the default "free camera". Additional cameras come from the gltf file (1-based index).
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int mCurrentCamera = 0;
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