use correct bone transform for animation + setter

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Nick Fisher committed 2023-11-18 13:33:54 +08:00
1 parent 0c698d16e3
commit 28bbc42e14
2 files changed
+59 -8

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@@ -114,7 +114,11 @@ namespace polyvox
inline void updateTransform(SceneAsset &asset);
void updateBoneTransformFromAnimationBuffer(const BoneAnimation& animation, int frameNumber);
void updateBoneTransformFromAnimationBuffer(
const BoneAnimation& animation,
int frameNumber,
FilamentAsset *asset
);
};
}