feat: add uvScale to unlit material
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@@ -13,6 +13,10 @@ material {
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{
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type : int,
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name : baseColorIndex
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},
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{
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type : float2,
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name : uvScale
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}
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],
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depthWrite : true,
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@@ -21,7 +25,7 @@ material {
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blending: opaque,
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culling: none,
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instanced: false,
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vertexDomain: object
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vertexDomain: object,
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}
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fragment {
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