internal: store bounding box with SceneAsset rather than recalculating from renderables

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Nick Fisher committed 2025-01-07 12:02:44 +08:00
1 parent 124eed0264
commit 0e5253f7b3
12 files changed
+78 -25

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@@ -21,6 +21,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_getInstance(TSceneAsset *tSceneAsset, int index);
EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getInstanceCount(TSceneAsset *tSceneAsset);
EMSCRIPTEN_KEEPALIVE TSceneAsset * SceneAsset_createInstance(TSceneAsset *asset, TMaterialInstance **materialInstances, int materialInstanceCount);
EMSCRIPTEN_KEEPALIVE Aabb3 SceneAsset_getBoundingBox(TSceneAsset *asset);
#ifdef __cplusplus
}