use boneName instead of boneIndex for setBoneTransform

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Nick Fisher committed 2023-11-18 00:28:31 +08:00
1 parent 572a945025
commit 0c698d16e3
8 files changed
+45 -39

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@@ -27,6 +27,9 @@ class MorphAnimationData {
Iterable<double> getData(String morphName) sync* {
int index = morphTargets.indexOf(morphName);
if (index == -1) {
throw Exception("No data for morph $morphName");
}
for (int i = 0; i < numFrames; i++) {
yield data[(i * numMorphTargets) + index];
}