feat: add flag for keepData for gltf instancing, add highlightScene, add stencilHighlight method
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@@ -199,11 +199,14 @@ abstract class ThermionViewer {
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///
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/// Load the .glb asset at the given path and insert into the scene.
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/// Specify [numInstances] to create multiple instances (this is more efficient than dynamically instantating at a later time). You can then retrieve the created instances with [getInstances].
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/// If you want to be able to call [createInstance] at a later time, you must pass true for [keepData].
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/// If [keepData] is false, the source glTF data will be released and [createInstance] will throw an exception.
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///
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Future<ThermionEntity> loadGlb(String path, {int numInstances = 1});
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Future<ThermionEntity> loadGlb(String path, {int numInstances = 1, bool keepData = false});
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///
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/// Create a new instance of [entity].
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/// Create a new instance of [entity].
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///
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Future<ThermionEntity> createInstance(ThermionEntity entity);
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@@ -221,9 +224,11 @@ abstract class ThermionViewer {
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/// Load the .gltf asset at the given path and insert into the scene.
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/// [relativeResourcePath] is the folder path where the glTF resources are stored;
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/// this is usually the parent directory of the .gltf file itself.
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///
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/// See [loadGlb] for an explanation of [keepData].
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///
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Future<ThermionEntity> loadGltf(String path, String relativeResourcePath,
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{bool force = false});
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{bool keepData = false});
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///
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/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
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@@ -577,7 +582,8 @@ abstract class ThermionViewer {
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///
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/// Set the world space position for [lightEntity] to the given coordinates.
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///
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Future setLightPosition(ThermionEntity lightEntity, double x, double y, double z);
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Future setLightPosition(
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ThermionEntity lightEntity, double x, double y, double z);
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///
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/// Sets the world space direction for [lightEntity] to the given vector.
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@@ -810,4 +816,9 @@ abstract class ThermionViewer {
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/// Show/hide the translation gizmo.
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///
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Future setGizmoVisibility(bool visible);
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///
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/// Outlines [entity].
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///
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Future setStencilHighlight(ThermionEntity entity);
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}
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