material {
    name : SolidColor,
    shadingModel : unlit,
    culling : none,
    featureLevel : 1,
    vertexDomain: object
}

fragment {
    void material(inout MaterialInputs material) {
        prepareMaterial(material);
        material.baseColor = vec4(0.1f, 0.5f, 0.9f, 1.0f);
    }
}
