#include "ResourceBuffer.hpp"

#include "FilamentViewer.hpp"
#include "filament/LightManager.h"
#include "Log.hpp"
#include "ThreadPool.hpp"

#include <thread>
#include <functional>

using namespace flutter_filament;

extern "C"
{

#include "FlutterFilamentApi.h"

    FLUTTER_PLUGIN_EXPORT const void *create_filament_viewer(const void *context, const ResourceLoaderWrapper *const loader, void *const platform, const char *uberArchivePath)
    {
        return (const void *)new FilamentViewer(context, loader, platform, uberArchivePath);
    }

    FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner)
    {
        return new ResourceLoaderWrapper(loadFn, freeFn, owner);
    }

    FLUTTER_PLUGIN_EXPORT void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height)
    {
        ((FilamentViewer *)viewer)->createRenderTarget(texture, width, height);
    }

    FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void *const viewer)
    {
        delete ((FilamentViewer *)viewer);
    }

    FLUTTER_PLUGIN_EXPORT void set_background_color(const void *const viewer, const float r, const float g, const float b, const float a)
    {
        ((FilamentViewer *)viewer)->setBackgroundColor(r, g, b, a);
    }

    FLUTTER_PLUGIN_EXPORT void clear_background_image(const void *const viewer)
    {
        ((FilamentViewer *)viewer)->clearBackgroundImage();
    }

    FLUTTER_PLUGIN_EXPORT void set_background_image(const void *const viewer, const char *path, bool fillHeight)
    {
        ((FilamentViewer *)viewer)->setBackgroundImage(path, fillHeight);
    }

    FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void *const viewer, float x, float y, bool clamp)
    {
        ((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp);
    }

    FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void *const viewer, int toneMapping)
    {
        ((FilamentViewer *)viewer)->setToneMapping((ToneMapping)toneMapping);
    }

    FLUTTER_PLUGIN_EXPORT void set_bloom(const void *const viewer, float strength)
    {
        Log("Setting bloom to %f", strength);
        ((FilamentViewer *)viewer)->setBloom(strength);
    }

    FLUTTER_PLUGIN_EXPORT void load_skybox(const void *const viewer, const char *skyboxPath)
    {
        ((FilamentViewer *)viewer)->loadSkybox(skyboxPath);
    }

    FLUTTER_PLUGIN_EXPORT void load_ibl(const void *const viewer, const char *iblPath, float intensity)
    {
        ((FilamentViewer *)viewer)->loadIbl(iblPath, intensity);
    }

    FLUTTER_PLUGIN_EXPORT void rotate_ibl(const void *const viewer, float *rotationMatrix)
    {
        math::mat3f matrix(rotationMatrix[0], rotationMatrix[1],
                           rotationMatrix[2],
                           rotationMatrix[3],
                           rotationMatrix[4],
                           rotationMatrix[5],
                           rotationMatrix[6],
                           rotationMatrix[7],
                           rotationMatrix[8]);

        ((FilamentViewer *)viewer)->rotateIbl(matrix);
    }

    FLUTTER_PLUGIN_EXPORT void remove_skybox(const void *const viewer)
    {
        ((FilamentViewer *)viewer)->removeSkybox();
    }

    FLUTTER_PLUGIN_EXPORT void remove_ibl(const void *const viewer)
    {
        ((FilamentViewer *)viewer)->removeIbl();
    }

    EntityId add_light(const void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows)
    {
        return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
    }

    FLUTTER_PLUGIN_EXPORT void remove_light(const void *const viewer, int32_t entityId)
    {
        ((FilamentViewer *)viewer)->removeLight(entityId);
    }

    FLUTTER_PLUGIN_EXPORT void clear_lights(const void *const viewer)
    {
        ((FilamentViewer *)viewer)->clearLights();
    }

    FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances)
    {
        return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances);
    }

    FLUTTER_PLUGIN_EXPORT EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length)
    {
        return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length);
    }

    FLUTTER_PLUGIN_EXPORT EntityId create_instance(void *sceneManager, EntityId entityId)
    {
        return ((SceneManager *)sceneManager)->createInstance(entityId);
    }

    FLUTTER_PLUGIN_EXPORT int get_instance_count(void *sceneManager, EntityId entityId)
    {
        return ((SceneManager *)sceneManager)->getInstanceCount(entityId);
    }

    FLUTTER_PLUGIN_EXPORT void get_instances(void *sceneManager, EntityId entityId, EntityId *out)
    {
        return ((SceneManager *)sceneManager)->getInstances(entityId, out);
    }

    FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath)
    {
        return ((SceneManager *)sceneManager)->loadGltf(assetPath, relativePath);
    }

    FLUTTER_PLUGIN_EXPORT void set_main_camera(const void *const viewer)
    {
        return ((FilamentViewer *)viewer)->setMainCamera();
    }

    FLUTTER_PLUGIN_EXPORT EntityId get_main_camera(const void *const viewer)
    {
        return ((FilamentViewer *)viewer)->getMainCamera();
    }

    FLUTTER_PLUGIN_EXPORT bool set_camera(const void *const viewer, EntityId asset, const char *nodeName)
    {
        return ((FilamentViewer *)viewer)->setCamera(asset, nodeName);
    }

    FLUTTER_PLUGIN_EXPORT void set_camera_fov(const void *const viewer, float fovInDegrees, float aspect)
    {
        return ((FilamentViewer *)viewer)->setCameraFov(double(fovInDegrees), double(aspect));
    }

    const double *const get_camera_model_matrix(const void *const viewer)
    {
        const auto &modelMatrix = ((FilamentViewer *)viewer)->getCameraModelMatrix();
        double *array = (double *)calloc(16, sizeof(double));
        memcpy(array, modelMatrix.asArray(), 16 * sizeof(double));
        return array;
    }

    const double *const get_camera_view_matrix(const void *const viewer)
    {
        const auto &matrix = ((FilamentViewer *)viewer)->getCameraViewMatrix();
        double *array = (double *)calloc(16, sizeof(double));
        memcpy(array, matrix.asArray(), 16 * sizeof(double));
        return array;
    }

    const double *const get_camera_projection_matrix(const void *const viewer)
    {
        const auto &matrix = ((FilamentViewer *)viewer)->getCameraProjectionMatrix();
        double *array = (double *)calloc(16, sizeof(double));
        memcpy(array, matrix.asArray(), 16 * sizeof(double));
        return array;
    }

    const double *const get_camera_culling_projection_matrix(const void *const viewer)
    {
        const auto &matrix = ((FilamentViewer *)viewer)->getCameraCullingProjectionMatrix();
        double *array = (double *)calloc(16, sizeof(double));
        memcpy(array, matrix.asArray(), 16 * sizeof(double));
        return array;
    }

    void set_camera_projection_matrix(const void *const viewer, const double *const matrix, double near, double far)
    {
        ((FilamentViewer *)viewer)->setCameraProjectionMatrix(matrix, near, far);
    }

    void set_camera_culling(const void *const viewer, double near, double far)
    {
        ((FilamentViewer *)viewer)->setCameraCulling(near, far);
    }

    double get_camera_culling_near(const void *const viewer)
    {
        return ((FilamentViewer *)viewer)->getCameraCullingNear();
    }

    double get_camera_culling_far(const void *const viewer)
    {
        return ((FilamentViewer *)viewer)->getCameraCullingFar();
    }

    const double *const get_camera_frustum(const void *const viewer)
    {
        const auto frustum = ((FilamentViewer *)viewer)->getCameraFrustum();
        const math::float4 *planes = frustum.getNormalizedPlanes();
        double *array = (double *)calloc(24, sizeof(double));
        for (int i = 0; i < 6; i++)
        {
            auto plane = planes[i];
            array[i * 4] = double(plane.x);
            array[i * 4 + 1] = double(plane.y);
            array[i * 4 + 2] = double(plane.z);
            array[i * 4 + 3] = double(plane.w);
        }

        return array;
    }

    FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed)
    {
        ((FilamentViewer *)viewer)->setCameraManipulatorOptions((filament::camutils::Mode)mode, orbitSpeedX, orbitSpeedY, zoomSpeed);
    }

    FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void *const viewer, bool enabled)
    {
        ((FilamentViewer *)viewer)->setViewFrustumCulling(enabled);
    }

    FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void *const viewer, EntityId asset)
    {
        ((FilamentViewer *)viewer)->moveCameraToAsset(asset);
    }

    FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void *const viewer, float distance)
    {
        ((FilamentViewer *)viewer)->setCameraFocusDistance(distance);
    }

    FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity)
    {
        ((FilamentViewer *)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity);
    }

    FLUTTER_PLUGIN_EXPORT void set_camera_position(const void *const viewer, float x, float y, float z)
    {
        ((FilamentViewer *)viewer)->setCameraPosition(x, y, z);
    }

    FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void *const viewer, float w, float x, float y, float z)
    {
        ((FilamentViewer *)viewer)->setCameraRotation(w, x, y, z);
    }

    FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void *const viewer, const float *const matrix)
    {
        ((FilamentViewer *)viewer)->setCameraModelMatrix(matrix);
    }

    FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void *const viewer, float focalLength)
    {
        ((FilamentViewer *)viewer)->setCameraFocalLength(focalLength);
    }

    FLUTTER_PLUGIN_EXPORT void render(
        const void *const viewer,
        uint64_t frameTimeInNanos,
        void *pixelBuffer,
        void (*callback)(void *buf, size_t size, void *data),
        void *data)
    {
        ((FilamentViewer *)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data);
    }

    FLUTTER_PLUGIN_EXPORT void set_frame_interval(
        const void *const viewer,
        float frameInterval)
    {
        ((FilamentViewer *)viewer)->setFrameInterval(frameInterval);
    }

    FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void *const viewer)
    {
        ((FilamentViewer *)viewer)->destroySwapChain();
    }

    FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void *const viewer, const void *const window, uint32_t width, uint32_t height)
    {
        ((FilamentViewer *)viewer)->createSwapChain(window, width, height);
    }

    FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor)
    {
        return ((FilamentViewer *)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor);
    }

    FLUTTER_PLUGIN_EXPORT void scroll_update(const void *const viewer, float x, float y, float delta)
    {
        ((FilamentViewer *)viewer)->scrollUpdate(x, y, delta);
    }

    FLUTTER_PLUGIN_EXPORT void scroll_begin(const void *const viewer)
    {
        ((FilamentViewer *)viewer)->scrollBegin();
    }

    FLUTTER_PLUGIN_EXPORT void scroll_end(const void *const viewer)
    {
        ((FilamentViewer *)viewer)->scrollEnd();
    }

    FLUTTER_PLUGIN_EXPORT void grab_begin(const void *const viewer, float x, float y, bool pan)
    {
        ((FilamentViewer *)viewer)->grabBegin(x, y, pan);
    }

    FLUTTER_PLUGIN_EXPORT void grab_update(const void *const viewer, float x, float y)
    {
        ((FilamentViewer *)viewer)->grabUpdate(x, y);
    }

    FLUTTER_PLUGIN_EXPORT void grab_end(const void *const viewer)
    {
        ((FilamentViewer *)viewer)->grabEnd();
    }

    FLUTTER_PLUGIN_EXPORT void *get_scene_manager(const void *const viewer)
    {
        return (void *)((FilamentViewer *)viewer)->getSceneManager();
    }

    FLUTTER_PLUGIN_EXPORT void apply_weights(
        void *sceneManager,
        EntityId asset,
        const char *const entityName,
        float *const weights,
        int count)
    {
        // ((SceneManager*)sceneManager)->setMorphTargetWeights(asset, entityName, weights, count);
    }

    FLUTTER_PLUGIN_EXPORT bool set_morph_target_weights(
        void *sceneManager,
        EntityId asset,
        const float *const weights,
        const int numWeights)
    {
        return ((SceneManager *)sceneManager)->setMorphTargetWeights(asset, weights, numWeights);
    }

    bool set_morph_animation(
        void *sceneManager,
        EntityId asset,
        const float *const morphData,
        const int *const morphIndices,
        int numMorphTargets,
        int numFrames,
        float frameLengthInMs)
    {

        return ((SceneManager *)sceneManager)->setMorphAnimationBuffer(asset, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
    }

    FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose(void *sceneManager, EntityId entityId)
    {
        ((SceneManager *)sceneManager)->resetBones(entityId);
    }

    FLUTTER_PLUGIN_EXPORT void add_bone_animation(
        void *sceneManager,
        EntityId asset,
        const float *const frameData,
        int numFrames,
        const char *const boneName,
        const char **const meshNames,
        int numMeshTargets,
        float frameLengthInMs,
        bool isModelSpace)
    {
        ((SceneManager *)sceneManager)->addBoneAnimation(asset, frameData, numFrames, boneName, meshNames, numMeshTargets, frameLengthInMs, isModelSpace);
    }

    FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled)
    {
        ((FilamentViewer *)viewer)->setPostProcessing(enabled);
    }

    FLUTTER_PLUGIN_EXPORT void set_antialiasing(void *const viewer, bool msaa, bool fxaa, bool taa)
    {
        ((FilamentViewer *)viewer)->setAntiAliasing(msaa, fxaa, taa);
    }

    FLUTTER_PLUGIN_EXPORT bool set_bone_transform(
        void *sceneManager,
        EntityId entityId,
        const char *entityName,
        const float *const transform,
        const char *boneName)
    {

        auto matrix = math::mat4f(
            transform[0], transform[1], transform[2],
            transform[3],
            transform[4],
            transform[5],
            transform[6],
            transform[7],
            transform[8],
            transform[9],
            transform[10],
            transform[11],
            transform[12],
            transform[13],
            transform[14],
            transform[15]);
        return ((SceneManager *)sceneManager)->setBoneTransform(entityId, entityName, 0, boneName, matrix);
    }

    FLUTTER_PLUGIN_EXPORT void play_animation(
        void *sceneManager,
        EntityId asset,
        int index,
        bool loop,
        bool reverse,
        bool replaceActive,
        float crossfade)
    {
        ((SceneManager *)sceneManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade);
    }

    FLUTTER_PLUGIN_EXPORT void set_animation_frame(
        void *sceneManager,
        EntityId asset,
        int animationIndex,
        int animationFrame)
    {
        // ((SceneManager*)sceneManager)->setAnimationFrame(asset, animationIndex, animationFrame);
    }

    float get_animation_duration(void *sceneManager, EntityId asset, int animationIndex)
    {
        return ((SceneManager *)sceneManager)->getAnimationDuration(asset, animationIndex);
    }

    int get_animation_count(
        void *sceneManager,
        EntityId asset)
    {
        auto names = ((SceneManager *)sceneManager)->getAnimationNames(asset);
        return (int)names->size();
    }

    FLUTTER_PLUGIN_EXPORT void get_animation_name(
        void *sceneManager,
        EntityId asset,
        char *const outPtr,
        int index)
    {
        auto names = ((SceneManager *)sceneManager)->getAnimationNames(asset);
        std::string name = names->at(index);
        strcpy(outPtr, name.c_str());
    }

    FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *sceneManager, EntityId asset, const char *meshName)
    {
        auto names = ((SceneManager *)sceneManager)->getMorphTargetNames(asset, meshName);
        return (int)names->size();
    }

    FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index)
    {
        auto names = ((SceneManager *)sceneManager)->getMorphTargetNames(asset, meshName);
        std::string name = names->at(index);
        strcpy(outPtr, name.c_str());
    }

    FLUTTER_PLUGIN_EXPORT void remove_entity(const void *const viewer, EntityId asset)
    {
        ((FilamentViewer *)viewer)->removeEntity(asset);
    }

    FLUTTER_PLUGIN_EXPORT void clear_entities(const void *const viewer)
    {
        ((FilamentViewer *)viewer)->clearEntities();
    }

    bool set_material_color(void *sceneManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
    {
        return ((SceneManager *)sceneManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a);
    }

    FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *sceneManager, EntityId asset)
    {
        ((SceneManager *)sceneManager)->transformToUnitCube(asset);
    }

    FLUTTER_PLUGIN_EXPORT void set_position(void *sceneManager, EntityId asset, float x, float y, float z)
    {
        ((SceneManager *)sceneManager)->setPosition(asset, x, y, z);
    }

    FLUTTER_PLUGIN_EXPORT void set_rotation(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w)
    {
        ((SceneManager *)sceneManager)->setRotation(asset, rads, x, y, z, w);
    }

    FLUTTER_PLUGIN_EXPORT void set_scale(void *sceneManager, EntityId asset, float scale)
    {
        ((SceneManager *)sceneManager)->setScale(asset, scale);
    }

    FLUTTER_PLUGIN_EXPORT void queue_position_update(void *sceneManager, EntityId asset, float x, float y, float z, bool relative)
    {
        ((SceneManager *)sceneManager)->queuePositionUpdate(asset, x, y, z, relative);
    }

    FLUTTER_PLUGIN_EXPORT void queue_rotation_update(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
    {
        ((SceneManager *)sceneManager)->queueRotationUpdate(asset, rads, x, y, z, w, relative);
    }

    FLUTTER_PLUGIN_EXPORT void stop_animation(void *sceneManager, EntityId asset, int index)
    {
        ((SceneManager *)sceneManager)->stopAnimation(asset, index);
    }

    FLUTTER_PLUGIN_EXPORT int hide_mesh(void *sceneManager, EntityId asset, const char *meshName)
    {
        return ((SceneManager *)sceneManager)->hide(asset, meshName);
    }

    FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *sceneManager, EntityId asset, const char *meshName)
    {
        return ((SceneManager *)sceneManager)->reveal(asset, meshName);
    }

    FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y))
    {
        ((FilamentViewer *)viewer)->pick(static_cast<uint32_t>(x), static_cast<uint32_t>(y), callback);
    }

    FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const sceneManager, const EntityId entityId)
    {
        return ((SceneManager *)sceneManager)->getNameForEntity(entityId);
    }

    FLUTTER_PLUGIN_EXPORT int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly)
    {
        return ((SceneManager *)sceneManager)->getEntityCount(target, renderableOnly);
    }

    FLUTTER_PLUGIN_EXPORT void get_entities(void *const sceneManager, const EntityId target, bool renderableOnly, EntityId *out)
    {
        ((SceneManager *)sceneManager)->getEntities(target, renderableOnly, out);
    }

    FLUTTER_PLUGIN_EXPORT const char *get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly)
    {
        return ((SceneManager *)sceneManager)->getEntityNameAt(target, index, renderableOnly);
    }

    FLUTTER_PLUGIN_EXPORT void set_recording(void *const viewer, bool recording)
    {
        ((FilamentViewer *)viewer)->setRecording(recording);
    }

    FLUTTER_PLUGIN_EXPORT void set_recording_output_directory(void *const viewer, const char *outputDirectory)
    {
        ((FilamentViewer *)viewer)->setRecordingOutputDirectory(outputDirectory);
    }

    FLUTTER_PLUGIN_EXPORT void ios_dummy()
    {
        Log("Dummy called");
    }

    FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr)
    {
        free(ptr);
    }

    FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform)
    {
        ((SceneManager *)sceneManager)->addCollisionComponent(entityId, onCollisionCallback, affectsCollidingTransform);
    }

    FLUTTER_PLUGIN_EXPORT void remove_collision_component(void *const sceneManager, EntityId entityId)
    {
        ((SceneManager *)sceneManager)->removeCollisionComponent(entityId);
    }

    FLUTTER_PLUGIN_EXPORT bool add_animation_component(void *const sceneManager, EntityId entityId)
    {
        return ((SceneManager *)sceneManager)->addAnimationComponent(entityId);
    }

    FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath)
    {
        return ((FilamentViewer *)viewer)->createGeometry(vertices, (uint32_t)numVertices, indices, numIndices, (filament::RenderableManager::PrimitiveType)primitiveType, materialPath);
    }

    FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char *name)
    {
        auto entity = ((SceneManager *)sceneManager)->findChildEntityByName(parent, name);
        return utils::Entity::smuggle(entity);
    }

    FLUTTER_PLUGIN_EXPORT void set_parent(void *const sceneManager, EntityId child, EntityId parent)
    {
        ((SceneManager *)sceneManager)->setParent(child, parent);
    }

    FLUTTER_PLUGIN_EXPORT void test_collisions(void *const sceneManager, EntityId entity)
    {
        ((SceneManager *)sceneManager)->testCollisions(entity);
    }

    FLUTTER_PLUGIN_EXPORT void set_priority(void *const sceneManager, EntityId entity, int priority)
    {
        ((SceneManager *)sceneManager)->setPriority(entity, priority);
    }

    FLUTTER_PLUGIN_EXPORT void get_gizmo(void *const sceneManager, EntityId *out)
    {
        return ((SceneManager *)sceneManager)->getGizmo(out);
    }
}
